Why make conquest worst and then ask for money to "improve" the game mode and make it better. This is the worst money grab I've ever seen I won't be paying for either of these "battle passes" if you can even call it that.
At least make the battle pass last 3 months like most other games, the fact that you're trying to milk each conquest for as much money as they can is just sad. This game has sadly become all about the money and zero about the gameplay. I simply won't pay money to "improve" a broken game mode that you guys broke.
First conquest was the most fun and had many choices of data disks. Oh but that's right, you want peoples money, you don't want them to have fun.
Revert the changes, worst conquest yet...
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I give HotUtils $10 a month for the game. I'd rather give that $ to CG.
But what they have done with Conquest is just make a game mode I just don't care about.
Disagree. Enter battle. Do nothing as the super fast enemies take a million turns then die without hitting a single button. Not terribly fun.
Now everyone got used to get red crate without much effort and many won't get it this time. Of course people are upset.
People have been burning the house down since the 1st changes were made. It is far from about the red crate.
Players feel that if they are going to be beta-tested and told they are being heard, then their input and gameplay are vested. When people feel vested, they have higher expectations in products. This is particularly true when it comes how well that product meets their expectations.
You may have had this point in mind with your comment, but didn't quite state it like this: CG has a PR problem with Conquest and how they unveil refine it. Had it been Conquest version 3 on day 1, and they made no more changes and said, "enjoy" there would be far less complaining.
Expectations would certainly have been reduced..
Speaking as a 6 million+ GP, achieving the 2nd to highest crate was the norm, even with crystal refreshes. Now since 7, it's been 4, 4, and finally 5 with way more refreshes for 9th..
All crystal refreshes were from my stash that I naturally earned, so no spending of real money.
Personally, I needed the higher crates to get r8 materials which were locked into only the 2 highest crates.. Until now. Looks like the 3rd highest crate get 2 Areomagnifers..
Not enough to justify the work AND grind for a 2 week event..
Conquest 10 rewards still don't justify time and effort it takes to get it..
This mobile game should be fun to play, not a job to work at..
I would definitely buy a pass but I can't say I'm enjoying the game mode anymore, so I won't.
Going for a full clear, and what a tremendous grind.
Bottom line is: never introduce a new game mode, which feels like a cakewalk. Just make it almost impossible to complete right off the bat. And then gradually reduce the level of difficulty as the game progresses, because you should never underestimate the creativity of the player base. They did it well with the raids and tb. I'm not sure how they could mess it up so badly with conquest.
Difficulty, people can overcome.
That is true but it is not cool that is is completely RnG and luck dependent if you are able to get these disks or not. Without them Conquest is even worse. I think they should give you at least a purple disk to start and build your strategy around it.
Same here... I play "Normal" and I used to get red crate or the crate before it. Now I have only crate 2 and I'll probably get 3... But is so repetitive and tedious that I won't be spending money or cristals just to get some ridiculous awful prizes. It's simply not worth the time, money and cristals invested for just a little more at the end...
Maybe people are complaining because they want fun content that they can play with a large roster, and not a mode where you just need to pay for max crate. I would take the worst crate for a fun game mode that I could play leisurely over what this has become.
Realistically, you can do this in the current iteration. Do what parts you think are fun, and skip those that aren't. You'll get a low crate, but you CAN play leisurely.
Close but not really. I’m still bound by energy and fatigue. In addition, most non-GL teams do not perform well until you get good disks or consumables.
I’m currently in sector 3 of hard having only refreshed once and it’s not fun. I tried some non-GL teams and it was about 50% success rate meaning I would need to pay crystals to try again.
And I am skipping the feats, so that’s not the issue.
I did that in last Conquest and got box 3 having some fun (not much).
I'm trying to do the same in this Conquest, but it's not really fun. Now I only can chose from 3 (usually repetitive and white) disks, unless I chose the "Hard path", which means I no longer can chose the path with enemies I like to fight, I'm forced to play against the enemies they chose on their hard path, because only 3 white disk options it's not enough to have fun, considering disks are the main source of fun in this game mode.
So yeah, the F*ckd up hard in this Conquest. Limiting disks, forcing you onto one path to have the same options we had before. That was a d*ck move from their part.
And considering this was the Conquest where they supposedly listened to our feedback, I don't have hopes for this game anymore. CG will only keep screwing us over and over.
I look at it more as an extra hard challenge for those at the highest levels of power
and something the rest of us can do in the first couple of sectors
I'm sure they said Conquest would use your entire rosta. That's just not true, unless every toon is R8...
the problem is the time investment. i don't mind to spend crystals for getting a -hopefully- great new character. but for this and the upcoming 2 conquests, i have to spend so much time on this gamemode and on what? 40 battles with bh and with smugglers. 3-4 times a day i do exactly the same battle, same team to fight with and same opponent. day after day. it is depressing and i know from guildmates, that the frustation gets them to the verge of quitting the game.
and the even worse thing lately was introducing 50 teams each sector in tw, while only 24 hours to play. that actually did already lead to longtime guildmembers quitting or switching to a less competitve guild. they have a bad feeling, not being around the whole time and the guild struggles on one sector because of them. this pressure is not fun at all. maybe give us 3-4 days to fight and just skip one tw instead.
please cg, make us having fun again with the game (and we had a lot in the past, thanks for that) and hear the players.