Conditional Animations

I don't know if the sentiment has been expressed before, but I think the art and animation teams are doing a really good job with what I'm calling "conditional animations".

Han Solo's 1st special will always hit the target square on the forehead, regardless of how tall the unit is. It was one of the first instances of this I noticed.

Then we got Fennec Shand, with her special attack animation changing relative to the number of opponents she's facing, and she even faces them and targets them all with one shot.

Now Dash Rendar, who only reconfigures his gun if you choose a different attack from his last turn.

It's these little details that I love seeing and shows that thought is being put into them. I would bet that there are a few more in game already, with more of this type of animation on the way.
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