Kit Idea - Thexan and Arcann

Salatious_Scrum
2324 posts Member
edited December 2021
Thexan
Light Side, Unaligned Force User, Attacker, Eternal Empire, Leader

Unrelenting Advance [Basic]
Deal Physical damage to target enemy and inflict breach for 1 turn. If the target has protection, the attack ignores defense. If the target does not have protection, this attack instead deals 20% more damage.

Leaping to Defend [Special] (0 turn cooldown)
Deal special damage to all enemies and dispel all debuffs on himself. Thexan gains Taunt for 1 turn whenever this attack is used. While Thexan has taunt, he cannot counterattack.

Knight of the Empire [Leader]
For each Eternal Empire ally present at the start of the battle, Eternal Empire allies gain 10 speed and 5% of Thexan’s max health.

If all allies are Eternal Empire, these effects are doubled. If Thexan is in the leader position and Arcann is an ally, Thexan begins the battle with 100% turn meter.

Son of Vitiate [Unique]
Thexan gains +10% Derense and Protection for every Eternal Empire ally present at the start of the battle. Every time Thexan is called to assist he gains 1% Offense (Stacking: Max 20%)

Thexan takes 60% reduced damage if he has protection. Once Thexan loses all protection, he gains retribution for 4 turns, which cannot be dispelled or prevented. Thexan cannot regain protection for the remainder of the encounter.

If Thexan is in Leader position and Arcann is an active ally, Arcann also gains these bonuses.

Brotherhood [Unique]
Every time Thexan uses his basic ability on his turn, Arcann is called to assist dealing 30% less damage.

The first time Thexan is defeated and if Arcann is an ally, Arcann gains 50% of Thexan’s offense and max health, as well as 10% of Thexan’s Mastery. These bonuses cannot prevented.




Arcann
Dark Side, Unaligned Force User, Tank, Eternal Empire, Leader

Rage from Within [Basic]
Deal Special damage to the strongest and weakest enemy and inflict Daze for 2 turns. This attack deals bonus damage equal to 10% of Arcann’s protection at the beginning of his turn.

Battlefield Damage [Special] (0 turn cooldown)
Deal Physical Damage of all enemies, dealing double damage if at least 3 enemies are either Jedi or Sith. Arcann loses 10% Max Health and Protection and gains 2.5% Offense every time this ability is used. Arcann cannot be defeated using this ability.

The first time Arcann would be reduced to 1% health, Arcann regains 30% Max Health and Protection and Damage Immunity for 1 turn, which cannot be prevented or dispelled.

Usurper to the Throne [Leader]
For each Eternal Empire ally present at the start of the battle, Eternal Empire allies gain 10% Offense and Critical Damage.

If all allies are Eternal Empire, these effects are doubled. If Arcann is in the leader position and Thexan is an ally, Arcann begins the battle with 100% turn meter.

Son of Vitiate [Unique]
Arcann gains 10% Offense and Defense Penetration for every Eternal Empire ally at the start of the battle. Every time Arcann is called to assist he gains 0.5% Offense (Stacking: Max 10%)

Arcann takes 25% Reduced Damage as long as Thexan is an active ally. Every time Thexan is targeted by an enemy attack, Arcann gains Retribution for 1 turn and 10% turn meter, which cannot be prevented or dispelled.

Brotherhood [Unique]
Every time Arcann uses his basic ability on his turn, Thexan is called to assist dealing 30% less damage.

The first time Arcann is defeated and if Thexan is an ally, Thexan regains 100% of Arcann’s max health and protection and 10% of Arcann’s Mastery. These bonuses cannot prevented.

Let me know what y’all think! And yeah this needed to be reposted 😅

Replies

  • Options
    @Xcien I know you like your kits
  • Xcien
    2436 posts Member
    Options
    Well, for Thexan, I feel that the special should have a cooldown, otherwise he can just spam it and continuously dispel his debuffs and Taunt.

    For Arcann, who is he inflicting Daze on?
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Options
    Ah yes I forgot to add that part for Thexan on that particular ability.

    It should also say “Every time this ability is used, Thexan loses 10 Speed and 5% Offense”

    As for the Daze, on the strongest and weakest enemies
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