General Kalani fankit

Kinda bummed that he hasn't been added yet, his Geo TB kit already looks nice, but I think with a few little changes, it could be turned into a rather fitting design for players. I hope I earn your honest feedback and that you enjoy the read!

UNIT NAME: General Kalani

ALIGNMENT: Dark Side

CATEGORY: Support(INT), Separatist, Droid, Leader

A tactical Droid leader who continuously improves his ranks with counter-measures

Basic: BOLSTER RANKS
FINAL TEXT: All Droid and Separatist allies gain 5% Turnmeter, doubled for Separatist Droid allies, and recover 5% Health and Protection. If an ally B1 Battle Droid is present, he recovers 16 stacks of Droid Battalion. If General Kalani is below 100% Health, call a random other Separatist Droid ally to assist.

Special: LEAVE NO SURVIVORS (Cooldown 4)
FINAL TEXT: Inflict Target Lock on all enemies for 2 turns. Galactic Republic enemies cannot resist this effect. Then, call all other Droid allies to assist, dealing 40% reduced damage. Damage penalty does not apply for Separatist Droid allies. If an enemy is not defeated after this Ability is used, reduce its cooldown by 1 and inflict all enemies with Offense Down and Defense Down for 2 turns.

Special: RESTORE POWER! (Cooldown 4)
FINAL TEXT: Equalize all allies' Health and Protection, then all Separatist and Droid allies recover 20% Health and Protection, doubled for allies below 50% Health. If there is an ally B1, they instead recover 24 stacks of Droid Battalion. Then, all Separatist and Droid allies gain Offense Up, Speed Up and Tenacity Up for 2 turns. Target Locked enemies lose 20% Turnmeter and are inflicted with Speed Down for 2 turns.

Leader: SUPERIOR TACTICAL ANALYSIS
FINAL TEXT: (Zeta) Separatist and Droid allies gain +50% Max Protection and Tenacity.

Whenever an enemy attacks out of turn, all Separatist allies take 5% reduced damage (Stacking, Max. 50%) until an ally takes a turn. Separatist Droid allies additionally gain 5% Turnmeter whenever an enemy takes a turn while Target Locked. Separatist Droid allies gain Damage Immunity for 1 turn if they take damage greater than 40% of their Max. Health per turn which cannot be prevented, copied or dispelled. Ally B1 Battle droids instead cannot lose more than 16 stacks of Droid Battalion per turn.

Whenever a Separatist ally is inflicted with a Taunting effect, they gain +15% Defense (Stacking) until the end of the Encounter or until they are defeated and enemies that deal damage to Separatist allies with Taunting effects during their turn take Bonus true damage based on 20% of all Separatist allies' combined Offense.

Unique: SEPARATIST VENGEANCE
FINAL TEXT: (Zeta) All Separatist and Droid allies gain +20% Offense for each active Galactic Republic enemy. Additionally, whenever a Galactic Republic ally uses a Special Ability, they are inflicted with Target Lock for 2 turns which cannot be resisted.

If General Kalani is in the leader slot and not in the ally slot, he is immune to stun effects and gains +100% Counterchance.

If there are no other allied combatants at the start of a turn, General Kalani escapes from the battle.

Replies

  • Xcien
    2436 posts Member
    Options
    The kit looks good!
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
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