Cad Bane Rework Idea

Jar_Jar_Lover123
104 posts Member
edited May 2022
Came up with a rework that focuses more on his potency and adds a summoned ally, Todo.
(Italic=rework, bold=upgrade from zeta)

Cad Bane-
Dark Side
Support, Leader, Bounty Hunter, Scoundrel

Bounty Hunter Leader who assists bounty hunter allies inflict debuffs while also summoning Todo to further assist the team.

Gun Slinger (Basic)
Deal physical damage to target enemy with a 75% chance to attack again. Inflict accuracy down on target enemy for 2 turns. Cad Bane gains 15% turn meter for each critical hit.
Just increased bonus attack chance a little.

Stun Gun (Special)
Deal physical damage to target enemy, dispel all buffs on them and inflict tenacity down and stun on them for 1 turn. In addition, remove 50% turn meter, plus an additional 2% for every debuff on them. If the target is debuffed, remove 25% of their max protection (stacking). This attack can't be evaded.
Got rid of the Jedi part sense the rest of his kit doesn't involve it and focused more on the debuff side of things.

*New* How Touching (Special, Cooldown 4)
Cad Bane dispels all debuffs on himself and target other bounty hunter ally healing both for 20% health and protection and grants that ally the affect Master.
Master- Whenever this unit attacks, Todo is called to assist.

At Your Service (Leader, Zeta)
Bounty hunter allies have +100% potency and gain advantage for 2 turns when they inflict a debuff. When Cad Bane is in the leader slot, and not the ally slot, the following Contract is active:
Contract: Inflict 20 debuffs (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -50% tenacity for rest of the battle, all bounty hunter allies gain Master, and if Todo is defeated, he is revived with 1 stack of Assistance, otherwise, he gains 2 stacks of Assistance. All Bounty Hunter allies have their Payouts activated.
Incorporated Todo into the ability.

For the Right Price (Unique)
Cad Bane starts the battle with the affect Master. Cad Bane has +30% critical chance and +30% critical damage, and Todo gains half of these bonuses. When Cad Bane inflicts a debuff, he and Todo recover 5% Max Health and 5% Max Protection. When Cad Bane scores a critical hit, he has a 50% chance to reduce his cooldowns by 1.
Once again just incorporated Todo into it

Cad Bane's Payout (Contract)
Whenever Cad Bane receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Cad Bane has +30% evasion and Todo has +15%. Inflict Thermal Detonator for 2 turns on attacking enemy when Cad Bane or Todo evades, which can't be evaded.
Incorporated Todo.

*New* Todo (Unique, Zeta)
Don't Try Anything Funny
Deal physical damage to target enemy with a 10% chance to inflict daze or tenacity down, doubled when attacking out of turn.

Techno Service Droid
Todo starts the battle with 3 stacks of Assistance. Whenever another bounty hunter ally would be defeated, they are granted 20% health and 10% turn meter and Todo is defeated instead and uses 1 stack of Assistance to revive at full health and 0% turn meter. When Todo reaches 0 stacks of Assistance, he is defeated and cannot be revived outside of Cad Bane's leader ability.

Thoughts? Also, sorry if the names on Todo's abilities are a little weird, but I had a bit of a hard time finding good names for them.
Post edited by Jar_Jar_Lover123 on

Replies

Sign In or Register to comment.