The only thing GAC cares about now when determining skill rating is wins vs loses. it initially placed you in a general bracket based on your GP. This no longer matters. What matter is if you win or not. You win you go against others who win. they may be way more then you can handle but thats only being determined once you actually lose. If you lose you go against others who lose. so essentially you keep winning you go agaisnt tougher and tougher opponents until you cant win. if you keep losing you go against weaker and weaker until you get to the point a monkey could win the fight. People claiming GAC is flawed now are just cry babies that they arent winning every round or as many as they used to because the system is actually a lot fairer now. No more inflated GP changing match ups. You have 1 or 2 fewer GLs take it as a compliment that your technique has gotten you to that level. This system is designed that you will go around 6/12 per GAC season. sometimes you may win one or two more and others lose one or two more but overall you will sit around that level. The only ones this doesn't pertain to is the top 50 or so players as they may go nearly perfect every season. But they keep going against others who are at that same level. Gone are the days of a kraken going against a minnow or ftp account unless the krakan intentionally throws to get some easier rounds which because the rewards isnt likely to happen.
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With this new system you have a few choices, you can either win, win, loose, loose, win and give a sh... or you can frustrate yourself and start spending if you can, or just frustrate and swalow the anger.
Ironic name
Yeah, i watch all of his streams. A few weeks ago his f2p account went against a 4M one, even with his skills nothing to do there. So this so call skill rating matchmaking system was another move to pass control over CG of the crystal resources and nothing more.
You reach a cealing, want to go furter? Wale harder! XD
"Even with his skills"
Well, you hit the nail on the head without knowing it in your first sentence. Match making is now based on a metric they have introduced called "skill rating" (as you correctly called it). Not skill. Skill rating. Player skill rating comes from wins and losses. Wins and losses come from a player's roster and how they use it. Player rosters come from how well players manage resources, how long they've been playing, and possibly how much money they spend.
They will never have a pure skill contest in this game, because what would be the incentive to improve your roster? If you got carefully matched against people with the same number/power tier of GLs, same mod power, same meta teams, why would you want to improve? Any time you added anything it would instantly change your match making so the opponent has it too.
They want you to keep growing your roster. And they definitely want people who spend money to see that help their performance.
I had trouble reading it all
And it isn't linear purely based on wins and losses. If you paid any attention to how your skill rating changed you would know that.
But more is not enough. I want them all!
"Yeah inflation is a nice asset.
What a ssob." - POTUS
Ppl getting more crystals only opened up the way for the next bottleneck to be priced at 200 each pcs.
That's exactly what i have to deal with. My 2 GLs and no Executor against enemies with at least 3 GLS and Exe most of the time. But guess what? I'm somewhat able to hold my Kyber 2 for some reason even though i have to get creative so it's actually my skill keeping me in place when the game tries to lower my skill rating as hard as it can.
- Grand Admiral Thrawn
It’s here to stay I’d imagine.
Player happiness never on the CG agenda.
Your rewards are not tied to skill. They are tied directly to how much you’ve spent/how long you’ve played. Only big spenders or the most ancient of accounts can reach the highest reward tiers. Your skill is irrelevant. Strange they even call it skill based. They should just be honest and call it the “how much you’ve spent/how long you’ve played rewards based system”
Of course you need to play for some time to get the best rewards, this isn't a FPS. You're building up over years, how frustrating would it be if someone could come around the corner and defeat you with bare hands. If you want to win by pure skill go and play some COD or Overwatch or whatever is hip this week.
- Grand Admiral Thrawn
So don't pay
I agree that players that have spent/played forever should benefit in some way but what incentive is there for a new player to attempt to be competitive? How do you propose a newer player catch up?
Spending alone wont do it unless everyone near the top agrees to stop spending so they can catch up.
The reason isn't your skill. They suck, don't care, or are intentionally tanking their rating. CG put the word skill in the ranking system and now everyone wants to pat themselves on the back. It was a slick move on their part and a lot of you bought fully into it.
I dont
Simple: You don't. Why is everyone thinking that you need to catch up on players being there for years? You have your own enemies to fight with - other new players. You can still be competitive even on low end, there's just no need to target veterans except when in your own mind "being competitive" means "making everyone lose no matter how long they have played or how much they spent".
Yeah, sure, every single of my enemies with always more than 7 million GP suck, don't care or don't even try. Of course my development and years of time spent getting there hasn't anything to do with my wins, why would it? You're the one doing the slick move on me buddy.
- Grand Admiral Thrawn
crystals
but ok problem solved
Everyone is thinking that because CG made it so by throwing every player together, new and old. Before you always could reach Kyber and feel accomplished and get the rewards, now you know you will never reach Kyber as a new player and you will never get the rewards. The main reason people want to climb now is because CG made it our crystal source. And the lower you are the lower your rewards are. So yes people don't enjoy to be stuck on the low end and watch the gap getting bigger and bigger because the accounts above you grow faster because they get more crystals.
This is exactly what the other person meant when they said there has to be incentive for new players and at the moment it is lacking.
I have zero GLs at Chromium 3 and have gone up against only a handful of people with one GL in the last few GACs, but in my latest round am now being pinned against someone with 3 GLs (SEE R7, SKR R5, Rey R7) and some very strong legendaries besides, so at least *some* of the complaints about GAC are warranted.
Just as a matter of the heightened level of play these characters are at, and the teams required to get 3 of them, I'm already pretty confident I'm going to lose no matter how good my placement, gameplay, or strategy is. It's very different when it's only 1 GL and I know they can either only delete one of my best teams or keep me from conquering one of their territories. With 3 GLs, however, that's at least one of my territories guaranteed gone, two of their territories safe from conquering, or any amount of devastation between with little to no recourse on my end unless I fully abandon offense or defense. Best I can figure this person is only in the same league as me because their GP is still about 4.15 million, compared to my own at 4.65, and it looks very much like this is a new or alt account that focused exclusively on chasing GLs.
Sooo, as far as I can tell, GAC is just as filled with issues as it always has been lol.
It is harder for new accounts but the incentive is now to build a better roster rather than one good team
Lol nothing matters. There's no point whaling because there's always a bigger fish and the flaws in the skill rating system mean that you could get matched against darn near anyone. It's liberating really, because you can go back to hoarding or whatever and don't even have to worry about squad arena meta anymore. Just try to get to the highest division/league you can chill in, and play casually.