CHANGES MARKED IN GREEN
UNIT NAME: Wampa
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker
Fearsome predator from Hoth that attacks constantly with increasing strength
BASIC: Womp!
FINAL TEXT: Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
SPECIAL: Icebreaker (Cooldown 5)
FINAL TEXT: Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
SPECIAL: Furious Foe (Cooldown 4)
FINAL TEXT: Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
UNIQUE: Howling Rage
FINAL TEXT: While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
UNIQUE: Cornered Beast
OLD FINAL TEXT: Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy.
NEW FINAL TEXT (OMICRON): Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 Damage Over Time effects for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
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Replies
FYI, Doja has answered this further down. Only the stat gains are dependent on being solo.
Thanks Doja!
I would assume it’s always active, but because this is CG I’m not sure.
Thank you for evaluating. Your feedback is appreciated.
Should be always, yeah
The only active and only 1 active enemy is for stat boosts
At least from how the text description reads
Or a bad omen that 3v3 is returning.
While in Grand Arenas: Wampa gains +100% Tenacity. Whenever Wampa is damaged by an attack, inflict 2 Damage Over Time effects for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle.
Yes!- sounds great
Meaning the most likely scenario is that if Wampa isn't solo, +100% tenacity is all he gets.
vehemently agree with this
would be spicy for OR if it's always active...
Best omicron yet
In this game, the restriction applies to the same sentence. When there is a full stop (period) then the rest of the description is independent of the if-condition
But I do agree that @Drexb suggestion is much cleaner and simpler
Is that always true?
There was a discussion a little while ago where someone was adamant that QGJ’s omicron was not like that. If there is a GL present then apparently the damage immunity, stealth and can’t be revived conditions are nullified even though they are in a separate sentence from the GL condition.
I think so but I don't remember every kit on top of my head, but as far as i can remember that is how every kit is written and has worked
The QGJ's second sentence doesn't get nullified just assume each sentence as a paragraph on its own, QGJ cannot get DI, stealth and can't be revived regardless of any GL present or not
Or maybe 1v1 will come
Thanks for the clarification Doja!
Really appreaciate it
Dear f-ing god, please no.
What about “Wampa gains +100% Tenacity. “ as that’s an extra stat but isn’t written as needing him to be alone but hasn’t been mentioned in their response.
Although potency and tenacity are shown as % the way they work in game is not