I actually have a decent choice of my disk after first 4 battles.
My first time doing hard mode.
I have choice
perseverance (attach out of turn again)
Thermal exhaust (every 5 debuff inflict 2 detonator)
I’m torn, thermal detonator has done me so well with bossk BH almost immortal to 10% stamina.
But the perseverance could serve very handy with my imperial troopers. (If I can make it to sector 4 LV)
Both teams are mid relic (5-7), other than than I have both JKR and DR teams both at r5s
Any advise on which route you guys think would be best is appreciated
0
Replies
Each toon can only get 1 extra assist for each of its turn it takes. It only gets that extra attack when it is called out of its own turn.
So even a mon mothma team for example:
HRS shoots and calls all allies to assist. They all assist twice with -30% damage from the disk, so 140% normal. MM heals twice.
HRS 70% damage vs 100% damage without disk
Pao 140% vs 100%
KK 140% vs 100%
Cara 140% vs 100%
Next pao calls assist. Pao doesn't attack so falls behind. HRS gets 2 attacks the rest 1, so accumulated is
HRS 210% vs 200%
Pao 140% vs 100%
KK 210% vs 200%
Cara 210% vs 200%
Next KK attacks. Pao gets 2 as he has had a turn.
HRS 280% vs 300%
Pao 280% vs 200%
KK 280% vs 300%
Cara 280% vs 300%
Next Cara attacks. KK gets 2 as he has had a turn.
HRS 350% vs 400%
Pao 350% vs 300%
KK 420% vs 400%
Cara 350% vs 400%
Next MM takes a turn Cara gets 2 as she had a turn.
HRS 420% vs 500%
Pao 420% vs 400%
KK 490% vs 500%
Cara 490% vs 500%
We'll finish with scout again to finish the cycle. No one gets a second attack. MM heals twice.
HRS 490% vs 600%
Pao 490% vs 500%
KK 560% vs 600%
Cara 560% vs 600%
So after a full round of turns no one has done more damage.
Admittedly this is simplified, as TM interactions throw this turn order out, but I was just trying to show a full team cycle to demonstrate the damage effects. Yes some attacks do more or less based on damaging attacks from the current toon, but I'm just comparing what the toon would have done vs what it did with perseverance.
The only benefit to the disk is if you are after the other effects from a basic one more time per cycle. Maybe with a MM team the scout bonus tm chance is worth it?
I think with other teams where the out of turns are less reliable this disk would be much worse. Like in a trooper team the random assist might be the same toon, or not.