More Fleets in GAC But Still No Fleet Loadouts?

SemiGod
3001 posts Member
edited March 2022
Basically the title, now that we need 6 separate fleets total in GAC, why not just add fleet loadouts…
Post edited by Kyno on

Replies

  • Options
    SemiGod wrote: »
    Basically the title, now that we need 6 separate fleets total in GAC, why not just add fleet loadouts…

    The guy doing Squad loadouts left, and they don't know how to do it.
  • Iy4oy4s
    2937 posts Member
    Options
    It’s because it what the player base wants.

    The player base didn’t want another fleet in GAC…bingo, we get it.

    The player base wants a road ahead that gets us hyped about the future….womp womp, we don’t get it.

    The player base didn’t want CM’s that don’t answer questions and who ghost the community…well…we got it.

    Basically, if we want it, it’s not going to happen.

    (Caveat: Mace rework, we did get that, so gold star for that one)
  • Options
    Iy4oy4s wrote: »
    It’s because it what the player base wants.

    The player base didn’t want another fleet in GAC…bingo, we get it.

    The player base wants a road ahead that gets us hyped about the future….womp womp, we don’t get it.

    The player base didn’t want CM’s that don’t answer questions and who ghost the community…well…we got it.

    Basically, if we want it, it’s not going to happen.

    (Caveat: Mace rework, we did get that, so gold star for that one)

    Should be interesting to see how much better it gets going from 2 CM’s to one part time CM.
    l1l050choh1n.jpeg
    https://swgoh.gg/p/319514721/
    DISCLAIMER: Post is subject to change.
  • Iy4oy4s
    2937 posts Member
    Options
    ImaSmakya wrote: »
    Iy4oy4s wrote: »
    It’s because it what the player base wants.

    The player base didn’t want another fleet in GAC…bingo, we get it.

    The player base wants a road ahead that gets us hyped about the future….womp womp, we don’t get it.

    The player base didn’t want CM’s that don’t answer questions and who ghost the community…well…we got it.

    Basically, if we want it, it’s not going to happen.

    (Caveat: Mace rework, we did get that, so gold star for that one)

    Should be interesting to see how much better it gets going from 2 CM’s to one part time CM.
    l1l050choh1n.jpeg

    Oh poor meathead….I hope he doesn’t get ground up into hamburger working for CG.

    On the other hand, maybe he can show CG the error of their ways and change things. Time will tell.
  • SemiGod
    3001 posts Member
    Options
    ImaSmakya wrote: »
    Iy4oy4s wrote: »
    It’s because it what the player base wants.

    The player base didn’t want another fleet in GAC…bingo, we get it.

    The player base wants a road ahead that gets us hyped about the future….womp womp, we don’t get it.

    The player base didn’t want CM’s that don’t answer questions and who ghost the community…well…we got it.

    Basically, if we want it, it’s not going to happen.

    (Caveat: Mace rework, we did get that, so gold star for that one)

    Should be interesting to see how much better it gets going from 2 CM’s to one part time CM.
    l1l050choh1n.jpeg

    2 community managers to 0.5 community managers in under a week.

  • CCyrilS
    6732 posts Member
    Options
    SemiGod wrote: »
    ImaSmakya wrote: »
    Iy4oy4s wrote: »
    It’s because it what the player base wants.

    The player base didn’t want another fleet in GAC…bingo, we get it.

    The player base wants a road ahead that gets us hyped about the future….womp womp, we don’t get it.

    The player base didn’t want CM’s that don’t answer questions and who ghost the community…well…we got it.

    Basically, if we want it, it’s not going to happen.

    (Caveat: Mace rework, we did get that, so gold star for that one)

    Should be interesting to see how much better it gets going from 2 CM’s to one part time CM.
    l1l050choh1n.jpeg

    2 community managers to 0.5 community managers in under a week.

    So, what's 25% of 0?
  • Options
    The nice thing is we will be to set and edit GAC defenses and have them deploy automatically.... except for the ship zone. That will still be manual to set, and if you don't, it will be either autoset or blank.
  • Gifafi
    6017 posts Member
    Options
    Stealth nerf to cm drop rate. Sad
    Maybe End Game isn't for you
  • Nauros
    5429 posts Member
    Options
    Fleet loadouts don't make money. What does? Forcing players to buy all the new ships and gear all the pilots just to have a bare minimum of fleets for attack and defense. No wonder that the one guy at CG who took the players' concerns somewhat seriously left for greener pastures...
  • Options
    Nauros wrote: »
    Fleet loadouts don't make money. What does? Forcing players to buy all the new ships and gear all the pilots just to have a bare minimum of fleets for attack and defense. No wonder that the one guy at CG who took the players' concerns somewhat seriously left for greener pastures...

    But buying all the ships leaves you with only a few fully functional fleets. CG continues to get in their own way. They dribble out the new ships at a rate that doesn't even come close to keeping up with the release of capital ships. It makes that part of the game incredibly clunky, awkward, and unfun. So there is no incentive to whale. Even spending money won't really give you full fleets. For whatever reason they refuse to deal with this in any meaningful way. Instead they just require you to engage with the clunky content they won't fix. This is going to be a complete disaster. It will lead to everyone just turtling their defense so no one can clear that zone and everyone will go about ignoring fleets because that part of the game is trash.
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