TW Reward change, both guild should get same reward tier

Kalino
20 posts Member
edited May 2022
The curent TW reward system makes no sense. If you win alot you will face guilds with higher GP. That part makes sense, you are good so you get better opponents like in Grand arena. But problem is you wont get better rewards for it, with makes no sense. The logical solution to this is easy, both guilds should get rewards from the tier that the guild with the highest GP is in. That way you Will be rewarded for being good and even if you lose you might still get better rewards than you would have goten if you won in a lower tier.

So 300 GP guild vs 200 GP guild, both guilds get the reward from the 300 gp reward tier.
Post edited by crzydroid on

Replies

  • zatho
    747 posts Member
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    They just should match guilds of the same tier according to their winning-/loss-streak. I guess they don't like that because top-whale guilds then would always face each other
  • Reights
    13 posts Member
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    zatho wrote: »
    They just should match guilds of the same tier according to their winning-/loss-streak. I guess they don't like that because top-whale guilds then would always face each other

    Must also be why they wouldn't want to match rewards. Wouldn't want the weaker guilds getting stronger.
  • Kalino
    20 posts Member
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    zatho wrote: »
    They just should match guilds of the same tier according to their winning-/loss-streak. I guess they don't like that because top-whale guilds then would always face each other

    That woulnt reward playing good with my suggestion does.
  • zatho
    747 posts Member
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    Kalino wrote: »
    zatho wrote: »
    They just should match guilds of the same tier according to their winning-/loss-streak. I guess they don't like that because top-whale guilds then would always face each other

    That woulnt reward playing good with my suggestion does.

    Well, by playing good you get more rewards, grow faster and reach the next tier with new, stronger opponents.
  • MaruMaru
    3338 posts Member
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    In the current tw system there's no such buildup. You only get matched with active gp and it's nothing like gac. Your win/loss ratios has no bearing on mm.
  • zatho
    747 posts Member
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    MaruMaru wrote: »
    In the current tw system there's no such buildup. You only get matched with active gp and it's nothing like gac. Your win/loss ratios has no bearing on mm.

    You should read that that post: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/249886

    I have removed the part about Gear economy changes, as it proved to be partially false promises.

    TERRITORY WAR CHANGES
    Today’s Update brings a whole host of changes to Territory Wars. The main objective is to provide a better and more competitive experience in Territory Wars.

    Division Changes
    It’s been a while since we have updated Territory War Divisions and it is getting a bit crowded at the top end of the Divisions as we release more and more ways to increase your GP. We have expanded upper divisions with 8 new Divisions to account for the growing GP of Guilds. These higher Divisions will require more total defenses and have several new rewards.
    wfaskm77iu3c.png
    NOTE: Counts are expressed as WIN/LOSS where applicable

    Rewards Changes
    In addition to all the previous rewards,the new upper Divisions have added rewards that emphasize winning. The new top Divisions can earn an additional box of Gear, a Relic chest with Relic 1-7 materials, Aeromagnifiers, and the new Relic 9 Material, Droid Brains.

    Matchmaking
    With a greater incentive placed on victory, it is important that we address matchmaking and ensure Guilds are paired against fair opponents. Today’s Update reworks the matchmaking system in Territory Wars to more accurately calculate the amount of power a Guild is bringing to the holotable. Our goal with these changes is to create a more fair and balanced experience long term. This system better accounts for guilds that bring a smaller number of powerful players. Additionally, the system takes loss streaks into account during matchmaking. You might also notice that cross-divisional matchups can now occur to help smooth the transition between Divisions. (Note that the number of Defenses needed is determined by the lower Division’s Guild but each Guild’s prize pool is determined by its own specific Division.)

    While these changes are intended to have immediate effects, we also expect this to be the starting point for a greater ability to fine tune the system in the future. We will be monitoring the impact of these changes very closely and will likely make adjustments in the future.

    Relic 9
    As we mentioned above, Relic 9 is coming to Galaxy of Heroes later today. Relic 9 will require 2 materials to craft, Droid Brains and Gyrda Keypads. Droid Brains will be exclusively available from Territory Wars (for now) and Gyrda Keypads can be crafted by the Jawa Scavenger from existing Gear.
    ryt7jjjubneq.pngzjgryd5u2y4j.png

    As part of these changes, we are also expanding the ability for players to get Relic 8 materials (as well as a series of upcoming changes on lower Relics and gear, more on that below). We are adjusting the Relic 8 rewards in the challenge tier of The Pit to provide more guild members with an increased supply of Aeromagnifiers.
    2u5ayzgxzj2c.png

    The release of Relic 9 opens up a great opportunity to talk about Gear and some big changes coming in the future.

  • zatho
    747 posts Member
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    Additionally, the system takes loss streaks into account during matchmaking.
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