Deflect is for Special Attacks
Dodged is for Physical Attacks
Resistance reduces Special Attacks as the stats says although the term Resist could mean avoiding debuffs.
Evasion, honestly have no clue might be an all around thing.
Delfection is evading (dodging) an attack that uses special damage.
Dodge is evading an attack that uses physical damage.
If a character resists something, it warded off a negative status effect. E.g. Sidious AOE = DOTs on all enemies. It won't always land on all enemies becuase he has a low potency and some characters may have a very high tenacity, meaning it is very unlikely to land.
Evasion is just a general term for dodging both types of damage. E.g. Evasion up on lumi = +10% evasion (I think), so she has +10% dodge chance and +10% deflection chance on top of her natural evasion ratings.
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Dodged is for Physical Attacks
Resistance reduces Special Attacks as the stats says although the term Resist could mean avoiding debuffs.
Evasion, honestly have no clue might be an all around thing.
Evaded the question,
Deflected the punch,
Resisted arrest.
Each implies a different type of activity based upon different character traits???
Kudos to you sir.
Deflect for avoiding range and magical attacks
Dodge for avoiding melee and physical attacks
Resist for reduction of magical damage
And evade for avoiding all types of damage
Dodge is evading an attack that uses physical damage.
If a character resists something, it warded off a negative status effect. E.g. Sidious AOE = DOTs on all enemies. It won't always land on all enemies becuase he has a low potency and some characters may have a very high tenacity, meaning it is very unlikely to land.
Evasion is just a general term for dodging both types of damage. E.g. Evasion up on lumi = +10% evasion (I think), so she has +10% dodge chance and +10% deflection chance on top of her natural evasion ratings.