CC-1119 "Appo" Kit Idea

MegaCrunchi
50 posts Member
edited July 2022
Hello there,
just got a little too much time on hand again and wanted to share a idea for aq somewhat different Kit I had...


NAME: CC-1119 "Appo"
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, Leader, Clone Trooper, Galactic Republic, 501st
Basic: Unqiestionable Assault
FINAL TEXT: Deal Physical damage to target enemy twice and grant Critical Damage Up for 1 turn to a random ally who does not already have it.
Order 66: When targeting a Jedi, inflict target with Defense down for 2 turns.
Special 1: Scout Squad (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies and inflict target enemy with Armor Shred. This attack deals 25% more damage for each non-Jedi 501st ally.
Order 66: Dispell all Buffs from all Jedi enemies and inflict them with Buff Immunity for 2 turns which can't be resisted.
Special 2: Subdue Them! (Cooldown 4)
FINAL TEXT: Call all Clone Trooper allies to assist dealing 40% less damage (no damage penalty for non-Jedi 501st allies) and inflict Marked on the target for 2 turns which can't be prevented, avoided or resisted.
Order 66: If target is a Jedi, inflict them with Stun for 1 turn which can't be resisted.
Leader: Leader of the 501st
FINAL TEXT: (ZETA) Clone Trooper allies gain +30% Max Health, Max Protection and Tenacity, doubled for non-Jedi 501st allies. When non-Jedi 501st allies attack out of turn, they recover 5% Health and Protection and dispell all Buffs on target enemy.
Order 66: Jedi enemies can't gain bonus turn meter or attack out of turn.
Unique: Experienced Officer
FINAL TEXT: (ZETA+OMICRON) At the start of battle, Appo gains +30% Offense and +30 Speed. If all allies are non-Jedi 501st, Appo also gains +100% Counter Chance.
If Appo is in the Leader Slot and not in an Ally Slot, he gains the granted ability, Promotion.
Appo gains 2% Battle Experience each time an ally uses a Special Ability and 4% Battle Experience each time a non-Jedi 501st ally attacks out of turn.
Promotion: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abiliites gain bonus effects.
In Grand Arena:
At the start of Battle, if all allies are non-Jedi 501st allies, they gain +50 Speed and 10% turn meter whenever they damage a Jedi enemy. While Appo has the Status Effect Order 66, non-Jedi 501st allies deal 200% more damage to Jedi enemies.
Granted Ability: Promotion
FINAL TEXT: Limit one use per battle. Requires 100% Battle Experience to activate. Appo cleanses himself from all debuffs, recovers 100% Health and Protection, gains the unique Status Effect Order 66 and gains an immediate Bonus Turn.
Order 66: Jedi can't avoid any non-Jedi 501st allies abilites and can't be revived when defeated by a non-Jedi 501st ally. Appos abilities gain bonus effects.
Post edited by MegaCrunchi on

Replies

  • Options
    Kit aside, that bright yellow font is really hard on the eyes to read.

    Now for the kit, which team were you envisioning him to be on/lead?
  • Options
    Well he's the Leader of the 501st so a 501st Clone Team it should be
  • Options
    Well he's the Leader of the 501st so a 501st Clone Team it should be

    Rex is already the leader of the 501st team, and that’s before you unlock General Skywalker, which then it’s him, Rex, Fives, Echo, and ARC trooper
  • MegaCrunchi
    50 posts Member
    edited July 2022
    Options
    Well he's the Leader of the 501st so a 501st Clone Team it should be

    Rex is already the leader of the 501st team, and that’s before you unlock General Skywalker, which then it’s him, Rex, Fives, Echo, and ARC trooper

    Just because there already is a Character in game that can lead a certain team doesn't mean that there can't be another one for a different situation
    In Legends Appo becomes the Leader of the 501st and with all the Legends Characters that are in the game right now, I think this one would be a fine addition to the collection
    Maybe CT-5597 "Jesse" might be a good unit to add to the team so you can also keep rex out of it (two 501st 3vs3 teams might be possible? Rex,Echo,Fives & Appo,Jesse,ARC)

    (Also edited the kit a little to focus on non-Jedi 501st allies so you have to keep Ahsoka and GAS out of it AND added an Omicron on the Unique)
    Post edited by MegaCrunchi on
  • Options
    Well he's the Leader of the 501st so a 501st Clone Team it should be

    Rex is already the leader of the 501st team, and that’s before you unlock General Skywalker, which then it’s him, Rex, Fives, Echo, and ARC trooper

    Just because there already is a Character in game that can lead a certain team doesn't mean that there can't be another one for a different situation
    In Legends Appo becomes the Leader of the 501st and with all the Legends Characters that are in the game right now, I think this one would be a fine addition to the collection
    Maybe CT-5597 "Jesse" might be a good unit to add to the team so you can also keep rex out of it (two 501st 3vs3 teams might be possible? Rex,Echo,Fives & Appo,Jesse,ARC)

    (Also edited the kit a little to focus on non-Jedi 501st allies so you have to keep Ahsoka and GAS out of it AND added an Omicron on the Unique)

    You do have a good point, and Jessie would be pretty cool too 👍
Sign In or Register to comment.