Having had a play with Datacrons, all I can surmise from their insertion into this game is that it is the equivalent of dropping a hamster wheel into a cage and turning it around every 3 months. It doesn't take the hamster's frustration away, it just re-directs to an opposing nowhere!
It's a way of providing some small level of amusement, for a price without actually having to provide anything and if it's broken, hell, they don't even have to bother fixing it, because it fixes itself in 2/3 months. How do we get players to run back and forth, on a temporary basis, going absolutely nowhere, parting with their money and get them thinking this is a great idea? .......**DATACRONS**
Oh, and it's not strictly a completely separate in-game economy for Datacrons is it? In fact, it lasted two levels of my first Datacron before pointing me to the TAB where you can part with other precious resources already earmarked to plug the desperate and seemingly invincble gear crunch which evidently from the road ahead CG has completely forgotten about.
But how do we get this to work?? Ummm a HARD SELL?? CG put more effort into this single aspect than I've ever seen in an entire previous road ahead. They clearly need this narrative to work, because they simply have little else to offer?
I can not for the life of me get excited about Datacrons. The Conquest has dropped and I will now eek my way through the drudgery that is conquest. Let's see what this accumulates in terms of Datacron resources. I fear however this will be another MOD slicing scenario of 20 hours of effort, for materials that might give us half a Datacron, one which will likely need a re-roll and by the time you are ready to apply will be nearing its expiration date anyhow.
A lot of people say I dont understand Datacrons. I do understand them...... unfortunately.
In my humble opinion, the biggest urge to spend comes from the excitement of playing a particular piece of content and wanting to advance. But if you don't create that excitement, then people have no reason or desire to spend.
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Don't datacrons do this though? I'm sure everybody is curious about using them.
It looked to me that there was a sudden spike in GAC burn out at the end of 5v5. It appeared a lot of the big whales needed a break.
I guess we hit new GAC hard and running. Doing our homework every week and it was starting to catch up.
It looks to me that CG are aware of this and are trying to add some variety. 3v3, omicrons, datacrons, conquest units...
I'm not saying I like all these ideas, but they definitely add variety.
I've not seen any thank you letters posted to CG from Krackons and whales. But ill keep my eyes open.
That's silly, krakens given credit card numbers not thank you letters.
Datacons are not the new content the players were looking for or even asking for. I think most people will go bare minimum on this. It’s not exciting or interesting at all watching the clock click down on all your loot.
I never said that.
I know you hate 3v3, and I kind of agree with you.
What I said was 'I think CG saw that things were getting stale and they have done a few things to mix it up a bit.'
I in no way am saying what they have done is popular or not popular.
Again see my above response. I'm not endorsing or feel that the changes have been popular. Just that it's mixing things up.
I will use one once i have required the free materials for it. Im not blowing resources on it.
i do understand some people are easily pleased.
Where’s your proof to refute my fact that 3v3 is disliked by a majority of people. Just because you like it doesn’t mean most people do.
I like 3x3!
The majority of the player base thought the poll was a joke.
No you won’t. You’ll use one when there’s a Territory War or Grand Arena because those are the only places they can be used right now.
If you aren’t even aware that they can’t be used yet, how valid is the rest of your criticism?
And this poll did not come to the same conclusion 🤷♂️
It’s not even a majority, let alone an overwhelming one and this isn’t even taking into account the sampling bias which tends to plague these sorts of surveys/polls.
DISCLAIMER: Post is subject to change.
This 100%. This ensures that players spend to get an edge over their peers without CG having to do any real extra work. Additional progression systems are designed by CG to artificially create competition between players without any real purpose other than fear of being behind.
Datacrons get released. The mega whales spend to get as many as possible to boost their squads. As a consequence, others are compelled to also spend/invest in them because they fear they'd fall behind otherwise. This goes down the "food chain" until most players feel the need to invest in them to keep up. Since they are exclusively PVP, there is no real purpose to invest in them. In theory, the whole community could just decide to collectively not use Datacrons at all, and literally nothing would change. This is just artificially created competition for the sake of competition (and for revenue's sake for CG). Players are only "forced" to invest into Datacrons because others did. If they worked in TB and/or Conquest, then this would be a different story, but they don't. But since they are only for PVP, it's simply just a cash grab, nothing else.
I'd quite like a new arena with 3v3.........that you could call in reserves like ships, until it went up to 6v6!
The above mentioned group may not be representative of all players.
As far as sample size, 1000 players is more than enough to determine statistical significance in the example
WHY DID YOU DO THIS CG? Datacrons are for GAC. Starkiller's best mode is GAC. Starkiller's team can't use datacrons in GAC to their full impact. Frankly you're punishing Bounty Hunters as well. I don't understand it. It's not like Starkiller is an old unit. He's quite new. So many aspects of these datacrons are messed up and we're not even able to use them in battle yet