One problem people keep bringing up about Arena wars is that they favor speed and evasion too much, so the same characters (GS, Rey, Dooku) and seen over and over while others like Boba Fett and Ashoka are never used.
I propose that, instead of nerfing all the time, that a brand new Arena be made that utilizes an element of chance regarding characters used. I call it the "Double Luck" Arena.
When you fight in this Arena, you don't pick your own characters. The game chooses 5 characters from your best thirty. This means while that bad boy 7 * GS might be chosen, that 4* Mace windu you have sitting at lvl 57 might get the call as well. Your opponent's team will be similarly a random group.
Then, just before you start to fight, the game switches one of your players with one on the other side, furthering increasing the element of intrigue. This Arena would have us thinking on our feet more.
I think Double Luck is a good arena style because first, it would forcibly bring in a lot of underused characters into the game, and second, our skills as players will develop from attempting to win with random teams instead of one stale lineup.
What do you think, mates? Willing to challenge a double luck Arena?
( note: this arena is in addition to the present one, not designed to replace it).
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@cosmicturtle333 , watching the whole series, are you?
Also, people would start complaining that AI chose a better team than them. Or that their droid team never gets picked together. So...
But seriously now, there are whales in the game. Their top 20 characters would always win against your top 20, so arena would be very one-sided towards them. There's enough pain in arena as it is.
Lots of ppl complain about RNG, but I've never seen anyone prove there is "too much". Basically it's just a bunch of kids who "shockingly" lost a match. Non-RNG games tend to be boring anyway, as a lack of it kills creativity. When was the last time you played chess, for instance?
No one is forcing any whiner or RNG hater to play. They can stick to regular Arena. This just gives an avenue for those who don't want to be stuck with always using a speed team for months on end.
As for the whales, of course they may do well, but how many whales are there really on each server? If you can't grow twenty characters to a decent size, you're probably not trying very hard. Money has little to do with it.
Maybe because it's a different sort of RNG. I get frustrated with RNG when it ruins my carefully-made plans. But if the team is entirely random, there's nothing really to get upset about if you lose, it's just the luck of the draw.
This is basically the same model used by nearly every card game: poker, MtG, etc. There's a lot of skill but there's also luck in terms of what you start with. I think it would be neat.
I would prefer if it drew from a pool of random maxed characters just as you say. The randomness should be with the characters, not their level/gear.
Lmao! Ok dude! Do you even know what syringes are? They aren't just for sticking your butt...
I see you're great at making excuses to justify why you suck at this game. The syringes are holding you back from winning? Really? Last time I checked there was no way for whales to buy equipment anyway. It's the grinders who get the goods, mate.
Anyway, this is not 20 on 20 anyway. It's 5 on 5 picked from a group of twenty, with one player switching sides.
Speculate all you want about how "whales" will dominate, but in the end you can't really prove it.
Also, remember you are facing the AI in these wars. If your top 20 can't put up a decent fight against an AI, you should really think of trying another game.
In short, the possibility of facing one or two whales is not a good enough reason.
You also said noone is forcing you to play this arena. It depends. If you have prizes in the game mode, you are in a way forcing people to play if they don't want to fall behind.
With this said, I quite like some bits of the idea. Actually, one of my favorite features in Pokemon Emerald was the Battle Factory, where something along this lines would happen:
You get presented with 6 random characters (from the full pool, not your own. They are pre-maximized to give the same chances to everyone playing). You can pick 3 of them for your team. (Make it 8-5 for SWGOH?)
You fight against an opponent that has the same conditions. The winner gets to exchange one of his characters from one of the opponent to improve their team.
For each battle you win, you get a small reward (say 10-20 arena tokens?). If you win 7 in a row, you get a bigger prize (say a few shards of a character you used?).
This still includes randomness but lets you handle some with both teambuilding and sinergy skills, while requiring creativity. If you want full randomness, a turn based strategy game shouldn't be your thing, you're probably looking for a casino. (Or for the current state of the high end of the arenas with 80% dooku leads)