Currently with the new TB and a whopping 15 missions per phase, gac/tw with datacrons to plan for, not to mention gc's and conquest, i think CG is pushing the time demands to remain competitive to an unhealthy state and will ultimately shrink the player base even more
Maybe it's just me but feels unhealthy for me and can't imagine newer players trying to keep up
1
Replies
Allowing a sim on conquest bonus nodes by trading stamina for a team
Just a few thoughts, but still overall probably not enough
Also, treasure nodes are probably auto-able anyway. Just throw a team in, hit auto, and don't worry about it. Will save you plenty of time.
Actually my MM battle in P1 took longer than it did in ls geo tb
Endless protection up haha
MM and CLS rebels shouldn't be used in light side phase 1...between the daze and protection up, they're best used for neutral path. FWIW
I can't see them making any part of Conquest simmable, so long as there are global and sector feats, unless the sim doesn't count towards them. In which case, it's actually not that much of a boon to players for time saving, except in the final few days. If they want to cut down on conquest time, it'd probably make more sense to make it shorter, then require more stamina to do a battle. For example, they can halve the nodes and feat requirements, then double the stamina requirement. But as I personally love conquest, I'm not a fan of that.
I'd rather them just do away Galactic Challenges (which are more annoying than interesting to me), and do away with both arenas (which are obsolete and tedious doing the same battles multiple times per day).
That's just a lesson learned on your part: Don't use MM in the LS path.
I think that's the point, they're trying to accomodate to what end-game players have been asking for which is more active content. Also, more content=more money, CG is a company after all.
Is what it is i suppose
Others always will think there is not enough to do.
Raids on sims I don't think saves much time (for end game players). There are periods where there's a lot of reliance on particular players in raids...........then it's a real chore. When you're past that though, it's basically putting it on auto and getting somewhere.
I find overall it blows hot and cold. Some times you have too much to do, other times I log on and I'm looking in bushes and under logs for things to do.
At minimum, put HSTR on sim as well as some recurring events like Defense of Dathomir and Smugglers run.
MM and CLS rebels shouldn't be used in light side phase 1...between the daze and protection up, they're best used for neutral path. FWIW[/quote]
I got 2/2 with MM on the left blue mission.
I used CLS/Chewpio in yellow phase 1.
They need to just go ahead and introduce 8x speed so some of the newer character animations will take a normal amount of time and the battles that we already auto will go faster.
On a side note - why is your forum name yelling at me? I feel attacked by the dark side... and the caps lock.
THIS I can get behind.
I like the idea of simming Conquest treasure nodes. Imo, they should remove stamina and allow Sims once we get red crate.
HSR sim is so desperately needed as well, imo.
At least you aren't herding cats in SA anymore, right?