There are 3 aspects to a toon's stats, speed, damage and health, not just the first 2.
They say "Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase.".
So, toons like Kylo and Fives shall do more damage just because they are slow?? they have 2x health compared to fast DPS toons. How is that being balanced?
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I'm sick of Dooku & QGJ... looking forward to it.
5's Han Chewie Mace Savage Asajj Ororrrrrrororor Biggs Ben Boba Plo Tusken IGD GG etc
If high HP toons don't have some decent damage/threats/team benefits then everyone will just leave them for the last, the designing of those high HP toons is then counter-intuitive.
Yeah no. Maybe a counter that increases their damage if left alone for a certain number of attacks but a flat increase will just create teams full of tanks. The low HP characters will be near useless in that situation.
They have 2x the health but do 1/4 the damage. They up the damage some to balance. My 5's is maxed and I can count the 3k hits on 1 hand,lol. Rey on the otherhand typically crits at 10-15 at on;y 6* so you are talking 3-5x damage of 5's who has not quite 2x the health.
That would be amazing. 60/80 for her
RIP Rey. Who I just unlocked and poured my resources into 3 days ago
Grandmaster, enlighten us with more of your noble knowledge.
I can see how balancing toons would be a legit challenge for the coders.
but isn't that balance? everyone leaves Fives for last, so he lasts long and fires off many shots, even though those shots don't do monster damage. if you gonna make Fives hit like GS, with 20k, QGJ/Rey won't stand a chance against him.
The devs just posted tonight that faster toons will get a damage reduction. GS = fast, high damage currently. So he'll be nerfed.
Not that I'm happy about it. I don't believe in this mega change ****. Changing a toon that someone invested time and often money in is like stealing.
You are comparing the hardest hitting fast DPS and a slow character with Low damage. Why not comparing fast characters like douku/Sid who constantly hit 2-3k and slow charactes like FOTP/ig 86/resistance pilot who constantly hit 7-10k. If douku and Sid have a demage nerf to probably 1k and FTOP has a damage increase, then all the slow DPS will be OP.
Toons like QGJ and GS, are not OP at all, nor do they deal huge damage, the problem is they call assist and they are fast, so when paired of DPS, it gives people the bitter feeling of "they took out my toons before I even got a turn."
I hope there is more to dev's claim of "faster dps will do less damage while slower toons will do more damage", do you really want to fight Savage/Kylo/Fives with boosted damage?? lol.
For instance Rey could have her speed lowered significantly, but the same damage.
You couldn't be more wrong. You got your fast chars and you've been rewarded a LOT by now. You know what is stealing? Investing time on heroes like Boba Fett because they are your Star Wars favorites, but ending up to be a total waste of space. That is stealing. And not only a waste in time and money , but punishment in arena/GW too.
Exactly. Anyway this toon was ugly. He won't be missed
The windscreen and his butt!