So it’s been quite some time since TW matchmaking has been changed and you guys implemented R9 rewards into TW. When you made these changes there was “keeping an eye on things” for data and all that.
I think you guys REALLY need to redo the matchmaking as it’s getting beyond ridiculous now. Especially with the push to make R9 the norm as with your implementation of RoTE TB needing full R9 squads in P5/6. How it’s fair to go against nothing but R9 GL loaded front walls with lv9 DataCons followed by a secondary wall of R9 GL loaded lv9 DataCons resulting in a 1:4 win loss ratio is just….dumb.
TW matchmaking needs rebalancing. It’s not fun anymore. At all.
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What would you suggest they add to improve the matching? Trying to balance numbers of GLs? Factoring in total numbers of relic levels? I'm sure their response will probably be that it'd be too hard/there would be too few matches available.
In fact, I would argue that's the larger problem. When Droid Brains were introduced, the topmost tier of competition was at a guild size of 380Mgp. My guild is ~450M and it's not even exceptional.
Droid Brain rewards should be about 7 per win, 4 per loss at 450Mgp. They're no longer luxury items. They're guild-wide requirements. Aeros could be 5/win, 3/loss or so, but possibly as high as 7/4 like DBs. I'd have to look at the total number we're requiring and also the different sources accessible to be sure.
The previous incarnation to what we have now matched on signed up GP only, but paid no attention to number of signed up players. This system led to the “sandbagging” approach (be it deliberate or otherwise) where guilds going in with 43-44 signed up members often got matched with weaker guilds who had all 50 members signed up.
The current incarnation has an element of a handicap system, which sees most guilds on a run of defeats eventually matched with a guild way inferior to them so they get a win again. It does not appear to care too much about signed up GP as there’s been many examples of cross-reward-bracket matchups.
@Ravens1113 even if CG were monitoring the current system (I highly doubt that they are), all they’d see is almost all guilds getting wins every now and again, which is what the devs stated was their intent.
The fact that (for my guild at least) ~75% of matchups are hopelessly one-sided one way or another, leading to boring wars doesn’t seem to matter to CG.
Does anyone know how many guilds there are in the top five bands (excluding the open ended top one)? It would be interesting to know how hard they are working to avoid guild having regular rematches.