I don’t understand why some enemy units have their ability cooldowns visible and others have none. Given that you guys programmed massively overtuned damage to enemy units paired with mass swarms when specials are used, perhaps let us see what the cooldowns are at so we can better strategize?
Just a simple QoL adjustment that would make things much better and go a long way with the player base.
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It’s included for units in Geo TB, or am I misremembering?