A lot of people these days don't even bother to play the missions, they deploy and that's pretty much it. Every single Guild activity should have some sort of extra rewards for actually participating in the events. And not just being carried by their Guild mates. We do have a ranking system in TB, why doesn't it come with some kind of bonus? Same should apply for Territory Wars, or any Guild activity where the more participation yields more rewards, to encourage people not to be lazy.
Since CG is planning to change the raids, and implement an individual reward track for that, why not do that all across the board? This way people who participate in everything advance faster and slackers advance slower.
I'm all for helping, but there should be something extra for those who do more. For example
#1-5 : 1 zeta, 350Mk1, 350Mk2, 1 Gear box
#6-15: 200Mk1, 200Mk2, 1 Gear box
#16-25: 100Mk1, 100Mk2 1 gear box
#26-35: 1 gear box
#36-50 1 omega
Or something like that. Not huge rewards, but something to motivate, so people actually compete to get more. And if this still doesn't motivate those who do the bare minimum, hey at least those who do the maximum know that they get a little extra for it. Simply because it kind of stings when you participate in everything, and the guy who did the bare minimum gets the exact same rewards as you.
7
Replies
Unless it somehow accounts for people placing toons in ops, this idea is a hard pass for me.
I don't have the "constant upgrade" mentality. I like the Guild as a whole. And I don't see the idea as anything extreme. Raids are based off participation and placement. Which is fair. And it makes people try. My point is that every aspect of the game should be the same. You do more you get more, you do less you get less. Even tho I do the maximum myself in everything I'd never join a "militarized" Guild. We're talking about positive motivation here, not scolding and booting, and switching Guilds every month. Like I said, if they can and will implement that in Raids, they could and should do it in all Guild activities. One reward track for the Guild, and one for individuals based on participation.
If that is your guild experience and you really don't like it, talk to the guild leader/officer and see what changes can be made. If none change guilds.
Edit: oh I see you meant two tracks of rewards. Well if that happens, CG would probally split all current rewards in half and throw them in the individual. But I still don't see them doing this anytime soon. The way TB is running is fine imo
Meritocracy should play a small role in this game for group events. Even if it's small boost of rewards as the OP suggests. Even if it's a little less, it would incentivize more output.
Or, not to hijack to this thread, add a reward track based on performance:
0-4 Waves killed = no rewards
5-17 Waves killed = Tier 1 rewards crate
18-30 Waves killed = Tier 2 rewards crate
etc
0 units Platoon'ed = no rewards
1-9 units Platoon'ed = Tier 1 rewards crate
10-25 units Platoon'ed = Tier 2 rewards crate
etc.
Started mid-FEB 2017, and not trying to reach the top.
And sure just leave ROTE as-is.
Tw it wouldn't work. You don't want people throwing crap teams on defense or banner chasing with inefficient teams.
PvE individual reward tracts is fine, PvP just hard no
Just remove the nonsense from the rewards and fill those gaps with actually relevant gear and let the issues sort themselves.
I understand the concept of what you're asking for, but your comparing of activity level based solely on score output is lacking. The way it is now works well for my guild. But if they changed it, what motivation would I have to keep my guild competitive and working for the higher rewards?
If it's something you're unhappy with, I would recommend finding a guild that's more suited to your way of thinking.