Offense up vs Defense up

FIX DEFENCE UP AND OFFENCE DOWN. Offence up is so much better than both others and it's not even close. For instance, Ima Gun Di does about 5k damage with his basic attack un buffed. Offense up on him and Defence up on the enemy and he does about 7k.

If this game was balanced the two buffs would cancel eachother out and he would still be doing the 5k.

AND for OFFENCE down, when the enemy has offense up, offense down should cancel the offense up leaving the target with NO BUFF at all.

But why have balance in a Star Wars game? it's not like it is an over arching theme of the entire franchise or anything.

It is clear that offense up will win out in ALL play modes making potentially good defensive toons basically useless.

Maybe the Idea is to have 90% of the toons in game to be unused though, I'm not sure.

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