Jedi Team Levels

I'm building towards a JKR lead team over the next few weeks and I was wondering if my plan is correct. I'm looking to take JKR and Jolee to R5, Bastilla and GMY to R3 and Mace Windu to G11/G12 mainly just for his Capital Ship. Does this seem like the correct thing to do. Should I take some of them higher or leave some of them lower?

Here is my current roster to get a better understanding of where I am:https://swgoh.gg/p/115575663/

Replies

  • TVF
    34984 posts Member
    Mace's capital ship is awful, don't do anything just for that.
    The CGDF requests that CG takes away everyone's Extra Life Charity Event rewards. We don't deserve them. https://discord.gg/AmStGTH
  • Hermit Yoda is an excellent Jedi to get started on, and you can use the new raid currency to unlock him. He's needed for JKL/JML. Mace is ok after he was reworked but as TVF said, his ship is terrible.

    As far as a capital ship goes, either executrix or home one is fine, eventually your good rebel ships will go with the profundity though.
  • Agree with all above- only thing to add is farm Mace to a high level only if you’re going to ultimately go for JMK.
  • Needing Wat to unlock JMK and CAT in the team to be make the team top tier really stops JMK being a good pick for an early GL.
  • Abe_Fr0man wrote: »
    Agree with all above- only thing to add is farm Mace to a high level only if you’re going to ultimately go for JMK.

    Ok thanks. JMK is a longgggg way away, looking to build some core teams and then move towards Executor and Jabba so thanks for the advice

  • Ok thanks. JMK is a longgggg way away, looking to build some core teams and then move towards Executor and Jabba so thanks for the advice

    No prob! As ScoundrelRui noted, CAT is basically a requirement since she is JMK’s lifter and he really needs her. Wat Tambor will also be a hold up for JMK. It definitely was for me and most of my guild mates.
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