After five years, seven GLs and enough small crystal purchases that I really don't want to know what they add up to, I almost quit the game this evening.
And the trigger wasn't Grindquest, though I detest what that game mode has become. Instead it was the never ending succession of Krayt raids that almost had me uninstalling the app.
It's like having to repeat the most obnoxious legendary unlock event you can remember every three days, over and over and over and over until either the game shuts down or you quit.
And it's not as if we aren't already loaded between Grindquest, GAC, TW / TB, various minor events, fleet arena and dailies. Throwing the raid that never ends on top of everything else, over and over and over, ad nauseum is simply too much.
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For Sith Raid with the right team you only needed to do 1 run through and you were done. No restarting over and over and over.
Even in CPIT I never needed as many retries as I sometimes now need for Krayt.
I just registered there. And those who needed the best reward passed it. Now everyone is given the same awards, but it takes a lot of effort to receive this award.
There's no way to (effectively) auto this raid and the rewards are directly proportional to the effort of the guild as a whole so everyone has to pull their wieght. I'm not saying that's a bad thing - but it could easily be contributing to burn out as it's a pressure point that wasn't there before. I wonder if CG is looking at ways to alleviate this. It's been a very long time since I've seen anyone say, "there's not enough to do in this game" - quite the opposite seems to be the more common complaint now - we're on the hook for too much screen time, and where the raid is concerned (though there are ways to combat this), it can be very frustrating screen time.
All they would need to do would be slightly up the max ticket cap, increase the ticket costs and scale the rewards so you’d get the same amount per day, just in a larger lump less frequently. It could help with the fatigue.
The raid should absolutely run once a week (with scaled rewards). But even then, it would have gotten old by now.
They could add a sim option. Let me get the best score I can get with 5 teams and no restarts and no mod swaps. I should be able to auto-submit that score every raid.
Also, they could make the reward track less coarse. I get the 6.2M personal box and guild gets the 260M box. The next jump for me is over 8M and the next jump for the guild is over 400M. Not much motivation to continue to improve when the next tier is that far away.
I still consider Krayt to be a step in the right direction from the old raid system. But it needs further improvements to be great.
A sim option would be nice, but I get why they dont include one. Agree that the gaps between boxes are the biggest disincentive for me towards investing in gear. Having more boxes with smaller prizes in the personal track, or just more milestones at intermediate boxes on the guild track would be much more attractive. Adding boxes at 750k, 1.3M, 3.6M, 7.2M and 10.8M on the personal track and then 55M, 180M and 345M on the guild tracks would seem to be reasonable. Surely that wouldn't actually affect CGs economy that much. It would probably boost spending by creating more milestones for people to aim for.
As guild leader I could say - it's hard to force every player to repeat their last score every raid run.
In contrast...i am struggling with conquest, BUT i am playing it as i have fun "solving" the issues...
This would still mean you need to replay it in entirety, if you upgrade your teams or want to try a new strategy for a better score, but you don't have to do it every time.
The end result is that you feel that you are playing the game on your terms instead of it being a chore. This is key to retaining players.
The current setup is beyond tedious.
I like this idea. Being able to sim to your previous best sounds reasonable.
Personally, I don't mind the cadence. Would I prefer to be doing it less often, sure, but at what cost? Less rewards, probably not. It takes me about an hour to do my 5 battles, and then I move on for a few days. RotE is waaaaaay worse. Spending hours in doing combat missions is way more tedious to me, even if you are only doing it once every two weeks.
Having said that though, with the new raid coming, they may space it out more. Personally I wish they would alternate the two, as then I might invest more in my tusken squad. I already have a Jabba and Maul Mando squad at r8 and r7 respectively (both done for the raid specifically). Tuskens are r5 but I had been contemplating taking them to r7 or r8 purely for the raid.
I hope when the new raid or the 3rd new raid lands it will eventually rotate between the 2/3 or be seasons. I think this will keep it fresh and less repetitive.
I think the gap between guild prizes is to wide. The incentive as a guild to try and push to the next box is to great to make it worthwhile and therefore people don't really try. It requires too big of a growth in your guild. So when 5/6 more players get Jabba the guild might push hard but we haven't had krayt long enough to really stride for higher boxes and the next raid is announced.
The RNG is the main problem, having to redo attempts multiple times because the swing is so big really adds to the burden. For me manderlorians are very RNG dependant and I might spend most of the raid duration trying to hit the right scores, then have to start again the next day with the new raid.
The Krayt Dragon Raid is so boring, Guilds are begging members to hit it with hours remaining. No one wants to do it anymore.
Previously raids cycled and were short enough in duration it motivated participation.
The rewards system is ok, but to have to hit the same raid over and over (at least 5 times every 3 days) is BORING! Worst raid system to make its way into a mobile game ever. It’s not a hot mess, it’s a pile of cold crud.
A more scripted fight would be far less fun, because it would be just pushing exactly the same buttons in exactly the same order every time.
You don’t have to restart over and over; you have the option to do it and go for the best score possible if you fancy it. I don’t spend more time doing 5 krayt battles than i did soloing Hsith with one team, because I don’t use this option. I have more fun doing those 5 battles than I did soloing hsith, so for me it’s a big win.
That doesn’t mean that once a week would not be fine though. I voted for this when CG asked.
Problem is we already realize it