The Invincible Kit Idea

Autumn
55 posts Member
edited August 2023
The Invincible
Dark Side, Capital Ship, Separatist

Basic: Fire All Foward Cannons!
Deal physical damage to the target enemy and deal damage a second time if the target enemy is target locked. Remove 10% turn meter from the enemy capital ship.

Special: Hold the Line (CD 3)
Dispel all debuffs on the target ally and grant the opposite buffs to all allies. For each debuff dispelled allies gain 5% turn meter (max 25%). All allies gain Tactical Supremacy for 3 turns which can’t be prevented. Summon a vulture droid in an ally slot (if able).

Special: Deploy the Hyena Bombers (CD 4)
Summon a Hyena Bomber in an ally slot (if able) and grant it a bonus turn. Target ally recovers 50% health and protection and other allies recover half that amount.

Special: Total Annihilation (CD 20)
Deal special damage to all enemies 6 times and inflict protection disruption and 1 buzz droid (does not stack with other buzz droids), Inflict speed down and ability block on the enemy capital ship, and all allies gain 5 stacks of overcharge until the end of the encounter. These effects cannot be prevented, evaded, or resisted.

Crew: Algorithm from Skekko (Admiral Trench)
Allies have 25% defense penetration and offense when they have tactical supremacy and have 50% counter chance and a 50% chance to assist (limited to one assist per turn) when they don't. Allies attacking enemies with target lock have 20% critical chance and offense. Whenever an ally takes damage from an enemy they recover 10% protection and gain 5% max health (stacking). Enemies with buzz droids take 30% more damage. Whenever an ally uses a special ability they inflict target lock on the target enemy for 2 turns. Whenever an enemy uses a special ability all allies recover 10% health and gain 5% turn meter and The Invincible reduces the cooldown of “Total Annihilation” by one. (This turn meter gain is doubled for The Invincible).

Reinforcement Bonus: Reinforcements gain speed up and foresight for 2 turns.


(Blueprints of this capital ship would be available on a new planet in Rise of the Empire, Christophsis. Christophsis is unlocked after completing the dark side fleet battle on Geonosis 30 times. All Separatist and droid ships are allowed on this mission)

Replies

  • TVF
    36634 posts Member
    Options
    if the kit is invincible and no one can beat it then what's the point
    I need a new message here. https://discord.gg/AmStGTH
  • Autumn
    55 posts Member
    edited August 2023
    Options
    TVF wrote: »
    if the kit is invincible and no one can beat it then what's the point

    The Invincible was Admiral Trench's capital ship, the kit itself isn't supposed to be invincible.
    Post edited by Autumn on
  • Options
    TVF wrote: »
    if the kit is invincible and no one can beat it then what's the point

    Did you know the name of the capital ship is The Invincible? the kit isn't supposed to be
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