Various New Kit Concepts

Thought it would be nice to have some more options for clone and 501st squads as well as a lifter for SEE (who is currently my only GL)

CT-6116 "Kix" - light side, healer, galactic republic, clone trooper, 501st
Preemptive blast, basic - deal physical damage to target enemy and heal a random ally equal to the damage dealt, doubled if they were a clone trooper
Medpac and stims, special - heal target ally for 25% of their health and grant them advantage, foresight, and heal over time (25%) for 2 turns, if target ally is a clone trooper, swap turn meter with them - cooldown 3
How can I help?, special - revive a random clone trooper ally at 75% health and they take a bonus turn, if there are no defeated allies, then all clone trooper allies recover 50% health and all other allies recover 25% health, call all allies at full health to assist - cooldown 5
When it comes to the health of the men, I outrank you, unique - 501st allies and clone trooper allies are immune to healing immunity and buff immunity, revives by how can i help? cannot be prevented (fives excepted), clone trooper allies have +50% max health

CT-5597 "Jesse" - light side, support, clone trooper, 501st, galactic republic
Rifle cover, basic - deal physical damage to target enemy and dispell all buffs on them, if no buffs were dispelled, the allied leader gains 25% turn meter
Protect the captain!, special - the allied leader loses all turn meter and all allies gain that much turn meter and all allies other than the leader gain retribution for two turns, the allied leader gains critical hit immunity and 50% bonus protection for 2 turns - cooldown 3
All the firepower, special - tank allies taunt for 2 turns, attacker allies gain offense up for 2 turns, and support allies gain speed up for 2 turns, then call all allies to assist dealing 25% less damage, 501st allies ignore this damage penalty and instead deal 25% more damage - cooldown 4
Hard-fighting patriot, unique - Jesse has +50% offense when attacking separatist, droid, jedi, or unaligned force user enemies and has +25% max protection for every 501st ally present at the start of battle, if Lord vader is the allied leader, all 501st clone trooper allies gain the Empire tag at the start of battle (this effect persists through defeat)

Sith Cultist - dark side, support, sith, pacifist
Faithful Chant, basic - dispell all debuffs on a random sith ally and they gain critical damage up, defense up, and tenacity up for 2 turns and are called to assist
Dark Ritual, special - call all other buffed sith allies to assist and then grant the allied sith leader health steal up and merciless for 2 turns - cooldown 3
Strandcast, special - summon a clone of target other sith ally, this clone has 50% of the original's max health and protection, this ability starts on cooldown and its cooldown is reduced by 1 everytime the allied sith leader uses a special ability, only one cloned ally may exist at a time - cooldown 10
Nothing will stop the return of the Sith, unique - whenever a sith ally would have their turn meter reduced by an enemy, they instead gain that much turn meter, sith allies are immune to ability block effects and gain +5 speed and +5% offense everytime they use a special ability

Replies

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    Forgot to add "if there are no active allies at the start of a turn, this unit escapes from battle" to sith cultist's unique
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