Kit Reveal - Marauder + Bonus Rework Information

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CG_Tusken_Meathead
364 posts EA Community Manager
edited October 2023
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UNIT NAME: Marauder
ALIGNMENT: Light
CATEGORIES: Support, Galactic Republic, Clone Trooper

Key Attributes:
  • Marauder is a ship of Valor which spreads Valor to its fellow allies
  • Valor will have Target Locked enemies perform an emergency hyperspace jump to safety
  • Plan 99 provides the Marauder a 2nd chance for victory
  • With the Reworked Endurance Capital Ship, Valor becomes very prominent on Clone Trooper allies…which in turn synergises really well with the Marauder

Inspiration:
  • The Bad Batch’s transport, Marauder, took center stage in the second season of the show, so we felt that bringing it to the game and helping lift Endurance fleets was a perfect fit.
  • We looked to the show for inspiration for the abilities and names. Tech Turn and Have We Ever Followed Orders? are taken directly from the show.
  • Plan 99 is our light homage to the (spoiler)
    loss of Tech at the end of Season 2
    , losing some buffs the first time the ship would be defeated, and increasing the cooldown of Tech Turn

Strategy Tips:
    With the Reworked Endurance Capital Ship, the use of Clone ships as a starting fleet is highly recommended Give Marauder as much time as possible to do what it does best Valor should not be overlooked

Endurance Rework:

In adding a new Galactic Republic ship we wanted to take the time to improve the Endurance to be more competitive in today’s meta, especially after the well received update that Mace Windu got. (Thank you Rambam for asking about an Endurance update mere seconds after learning about the Mace Windu one).

Endurance will take Marauder as part of her fleet very well, as well as be a home for some orphaned ships like Lando’s Millennium Falcon and Ebon Hawk.

Basic - Strike True
OLD FINAL TEXT:

Deal Physical damage to target enemy and inflict Target Lock for 2 turns.

NEW FINAL TEXT:
Deal Physical damage and inflict Target Lock for 2 turns to target enemy and a random enemy that doesn't already have it.

Special 1 - Hold Fast - CD: 3
OLD FINAL TEXT:

Target ally recovers 100% Protection and gains Taunt and Critical hit Immunity for 2 turns.

NEW FINAL TEXT:
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.

Unique - Honor and Might
OLD FINAL TEXT:
Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.

NEW FINAL TEXT:
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 2 turns.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 1 turn.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.

Ultimate - Convergence - 15 Turns
OLD FINAL TEXT:
All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled, and Retribution for 2 turns. This ability starts on Cooldown.

NEW FINAL TEXT:
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on cooldown.


FAQ:


How do we acquire Marauder?
Galactic Chase
Isn’t this ship called Havoc Marauder?
While originally identified as Havoc Marauder, the ship has since gone through a rename and is simply known as Marauder now.

Have a question about Marauder’s Kit? Fill out this form here:
CLICK HERE
Question Deadline:10/04/2023, 10:59 AM PT

ABILITIES:

BASIC: More Than Soldiers
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Final Text:
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that didn't already have it. If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it.

SPECIAL 1: Tech Turn - CD 8
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Final Text:
Deal Physical damage to all enemies. Enemies who are critically hit by this attack are inflicted with Ability Block for 1 turn. If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns. While Marauder has Plan 99, reduce the cooldown of this ability by 4.

Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
SPECIAL 2: Behind Enemy Lines CD 3
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Final Text:
Deal Physical damage to Target enemy. Marauder and target ally recover 30% Health and Protection. Marauder and target non-Tank ally gain Stealth for 2 turns. If Marauder has Valor, this attack has +75% Critical Chance. If this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies.
Target Lock: This attack has +75% Critical Chance

UNIQUE 1: Gonky


Final Text:
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection and gains 20% Turn Meter.


UNIQUE 2: Have We Ever Followed Orders?

Final Text:

Marauder has +15 Speed. At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.

If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.

The Bad Batch:+50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects
Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99

Reinforcement- The Cavalry Has Arrived!

Final Text:Marauder gains Stealth for 2 turns. Inflict target enemy with Target Lock for 2 turns.

Post edited by crzydroid on

Replies

  • Ultra
    11506 posts Moderator
    Options
    Please post kit reveals in Arena and Strategy subforum

    Thanks
  • Gold4
    10 posts Member
    Options
    Ultra wrote: »
    Please post kit reveals in Arena and Strategy subforum

    Thanks

    no
  • Options
    Neat!

    I think we’re missing a Reinforcement Ability though.
  • Options
    Is this gonna work as the current conquest? Ex: I used the technology pack to get a moff gideon dark trooper R9... GUESS WHAT nothing happened, no one was summoned at the beginning of the battle.. this is lost too ! Lame
    348-987-811 since 24th Jan 2016
  • scuba
    14049 posts Member
    Options
    In adding a new Galactic Republic ship we wanted to take the time to improve the Endurance to be more competitive in today’s meta, especially after the well received update that Mace Windu got. (Thank you Rambam for asking about an Endurance update mere seconds after learning about the Mace Windu one).

    Mace got an update?
  • Options
    "If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented." does that mean just executor and raddus or does that include profundity and levi ultimate as well?
  • Options
    scuba wrote: »
    In adding a new Galactic Republic ship we wanted to take the time to improve the Endurance to be more competitive in today’s meta, especially after the well received update that Mace Windu got. (Thank you Rambam for asking about an Endurance update mere seconds after learning about the Mace Windu one).

    Mace got an update?

    I think this means the “old” one, the one that added Shatterpoint and TW Omi and things.

    Mace used to suck, in the before-times.
  • scuba
    14049 posts Member
    Options
    TargetEadu wrote: »
    scuba wrote: »
    In adding a new Galactic Republic ship we wanted to take the time to improve the Endurance to be more competitive in today’s meta, especially after the well received update that Mace Windu got. (Thank you Rambam for asking about an Endurance update mere seconds after learning about the Mace Windu one).

    Mace got an update?

    I think this means the “old” one, the one that added Shatterpoint and TW Omi and things.

    Mace used to suck, in the before-times.

    Thanks it started coming back to me. It was his 3rd rework or something like that
  • scuba
    14049 posts Member
    Options
    great more long unit attack animations
  • Options
    Sure boost Endurance by taking ships away from Negotiator making it much worse. Doesn't sound like an improvement unless more ships are incoming.
  • Options
    Love it. Never had a use for endurance, nice to get a new toy already at 7 stars. Mace deserves this.

    *This praise is not reflective of my current conquest feelings
  • Options
    Where is the "valor causes target locked enemies to perform emergency hyperspace jumps" bit in the kit?
  • Ultra
    11506 posts Moderator
    Options
    scuba wrote: »
    great more long unit attack animations

    Time out endurance was a strat years ago
  • Ultra
    11506 posts Moderator
    Options
    Read the room CG - not the day to post this given the mess this conquest has become just makes me think more and more you don’t give a **** what the player experience is or whether a game we play to pass the time is fun as long as we spend

    buddy keep your feedback on the other threads that are about the conquest feedback

    Don't post off-topic stuff
  • Options
    BasherBeau wrote: »
    Read the room CG - not the day to post this given the mess this conquest has become just makes me think more and more you don’t give a **** what the player experience is or whether a game we play to pass the time is fun as long as we spend

    Actually this is exactly what reading the room looks like.

    Well, reading the room poorly perhaps lol
  • Options
    xGriiMErZ wrote: »
    This always happens when a major F-up happens, drop something people have wanted for a while and brush the issues aside

    Lol, its true! They probably have a few toons/ships already created and waiting for situations just like this
  • Options
    0s5sfsqblcwg.jpeg
  • reiks
    12 posts Member
    Options
    This is dope. Was undersizing Negotiator anyways, so tended to have 5's, rex, and sergeant left over. Will be cool to get this chase going when it drops.
  • Options
    Nice. How about you go fix conquest now?
    Please.
  • Keyth
    28 posts Member
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    This will probably beat Leviathan as well!
  • Devian
    671 posts Member
    Options
    OMG, Kenobi-Barris meta has returned :s
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