Key ideas:
- Sigma abilities are based on lore interactions between some characters and recreate that interaction ingame.
- Sigma abilities grant synergy either with specific character outside faction, or with specific faction that isn't present as default.
- Like omicrons, these abilities have limited influence(inside 3x3GA, 5x5GA, TB, TW)
- These abilities do not interact with omicrons and grant ''out of box'' possibilities
- These abilities can be farmed only in conquest, on 'golden path', and can be ''looted" from specific nodes once per conquest with 100% drop rate.
Examples of synergy:
Canderous Ordo - Sith Empire (GA 5v5)
Lord Vader - 501st (TW)
Mara Jade - Hutt Cartel (GA 5v5)
JK Luke - Darth Vader (GA 3x3) // JK Luke - Mara Jade (GA 5x5)
GrantsJK Luke DV //or Mara Jade redeemed buff and counts them as LS characters. They all share faction-specific bonuses and additional dmg reduction, etc
Darth Sidius - Jedi Knight Anakin (GA)
Maul - CAT (GA 5v5) // Maul - Ezra Bridger - (GA 3v3)
KRU - JTR (GA)
HK-47 - OR&JK Revan (TW)
Visas Marr - Darth Nihilus&SITH (TW)
GA Thrawn - GAS&GR (TB)
etc. A lot of variations, if those characters worked together/had a mission in different situations.
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Replies
Actually the chaos would be hilarious to watch
Definitely, sigma is not the right term for this.
I wanted something catchy and simple for naming, yet in line with other abilities, but actually this is not a bad option)))
>>The Greek letter σ (sigma) is the most common symbol for the population standard deviation.
>>the sign of a permutation in the theory of finite groups
>>a type of covalent bond in chemistry (sigma bond)
This is a deviation from regular synergy.
I could name it "distort abilities", "legacy abilities", or something else that can give vibe of a buff or debuff, but its not about buffs or debuffs.