Krennic and Death trooper finally broke up

DarthAmon18
3 posts Member
edited March 5
Death Trooper rework (Unique) Empire's Guard istead of Krennic's Guard

Whenever Death Trooper scores a Critical Hit, he and the Empire Leader in the leader slot recover 20% Health. Death Trooper has a 10% chance to gain 100% Turn Meter whenever the Empire Leader in the leader slot takes damage. The Empire Leader in the leader slot can't be Critically Hit while Death Trooper is alive.

Director Krennic

Death Trooper Assault 5 turn cooldown
Deal Special damage to all enemies with a 80% chance to inflict Stagger for 2 turns. If any enemies are debuffed, revive two random empire ally whitout the leader tag with 20% Health and 2% protection for each debuffed enemy. Call a random Empire ally to assist.

Experimental Weaponry 3 turn cooldown
Deal Special damage to target enemy and inflict a debuff (Attacker: Stun for 2 turns, Healer/Support: Ability Block for 2 turns, Tank: Buff Immunity for 3 turns) these debuffs cannot be resisted, dispelled or evaded. If the target is a Rebel, also inflict Speed Down for 2 turns.

Immeasurable Power
Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Two random non Imperial Trooper leader ally also gains these bonuses.

While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, Protection and Offense. And if all allies are non imperial trooper Empire allies. Krennic shares these stats with all allies and call a random ally to assist every time he uses an ability and reduce the assisting ally cooldowns by 1. Krennic and allies wich the leader tag can ignore taunt

This is the idea to rework them. What do you guys think?

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