Kit Rework Concept - Lord Vader

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LORD VADER
Dark Side, Attacker, Empire, Fallen Jedi, Galactic Legend, Leader, Sith

ULTIMATE: End of the Galactic Republic (Final Text)
Requires at least 65% Ultimate Charge to activate.
Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Fallen Jedi allies don't lose Mastery from this ability.

If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented.

These Mastery gains will only trigger if the character has more than 0 Mastery.

Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge.

SPECIAL 1: Dark Harbinger (Final Text, Zeta) 3-turn cooldown
Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).

Lord Vader gains 1% Ultimate Charge and Fallen Jedi allies recover 0.5% Health for each stack of Underestimated.

Ashes of the Republic: This attack also deals true damage

LEADER: My New Empire (Final Text, Zeta)
Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Fallen Jedi allies.

At the start of battle, other Empire allies lose all Protection and gain that much Max Health. If a Fallen Jedi ally was present at the start of battle, for the rest of the battle all Empire and Fallen Jedi allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Fallen Jedi allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.

Whenever a Dark Side ally loses a buff, Empire and Fallen Jedi allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was a Fallen Jedi.

Empire and Fallen Jedi allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Fallen Jedi ally, that enemy has -30% Critical Damage (stacking) for 3 turns.

While Empire and Fallen Jedi allies are at certain Health thresholds, they gain different benefits.
  • While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health
  • While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects
  • While below 80% Health: Can't be critically hit

UNIQUE: Twisted Prophecy (Final Text, Zeta)
Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Fallen Jedi allies gain Speed Up and Stealth for 2 turns.

At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter.

At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.

Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.
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