Call Nord Concept

The_Father
7 posts Member
edited May 25
Inspiration: From the game Knights of the Old Republic, Calo Nord was the most feared bounty hunter of his time during the Old Republic Era. The Carth Onasi team in Galaxy of Heroes needs to get caught up to today’s standers for the game and defend against common GAC counters. That is why I made this concept for a lifter for the team, and he has some synergy with Bounty Hunters as well!

Name: Calo Nord
Alignments: Dark Side, Attacker, Leader
Tags: Old Republic, Scoundrel, Bounty Hunter




Basic: Go Away!
Final Text: Deal physical damage to target enemy and trigger two Damage Over Time effects on target enemy. If an Old Republic ally assists, they gain 5% turn meter per stack or Damage Over Time on target enemy.

First Special: Let’s Go Boys… It’s Show Time
(Cooldown 3) (Zeta)
Final Text: Deal physical damage to all enemies and call all Bounty Huner allies to assist. Calo Nord recovers 10% health and protection. Then, he gains 20% defense for the rest of the encounter; all Old Republic allies gain half that amount and 5% offense for the rest of the encounter. Inflict two stacks of Damage Over Time on all enemies for two turns. If the allied leader is a Non-Galactic Legend Bounty Hunter, place two stacks of Thermal Detonators on all enemies that explode after two turns

Second Special: Count (Cooldown 4)
Final Text: Calo Nord gains 50% Turn Meter and one stack of Count (stacking max 3) which can’t be copied, prevented, or dispelled. Old Republic allies gain Offense Up for 2 turns which can’t be dispelled and Bounty Hunter allies gain Defense Up for 3 turns which can’t be dispelled.

Count:
One stack: All allies have +20% Critical Chance.
Two stacks: Calo Nord and his leader are immune to turn meter reduction.
Three stacks: Enable the ability 1, 2, 3.

Third Special: 1, 2, 3
Final Text: Remove all stacks of Count on Calo Nord. Deal physical damage to all enemies twice. Inflict blind on all enemies and Calo Nord gains stealth for two turns. Calo Nord Attacks again using his basic; this bonus attack has 200% offense and an extra 5% per stack of Damage Over Time on all enemies. (stacking max 100%) This ability can’t be evaded or resisted and can only be used if Calo Nord has three stacks of Count

Leader: Fearsome Reputation
Final Text: All Bounty Hunter allies have +15% Critical Chance and Potency. When a Bounty Hunter allies inflicts damage over time on an enemy, they gain Offense Up for one turn. When Calo Nord is in the leader slot and not the ally slot, the following contract is active:

Contract: Inflict Damage Over Time on and enemy 25 times. (Only Bounty Hunters can contribute to the contract.)

Reward: All Bounty Hunter allies have their payout activated, and all Bouty Hunter allies gain 15% Offense, Critical Damage, Critical Chance, Max Protection, and have a 50% chance to inflict target enemy with fear when they use their basic ability. (Limit once per turn)

First Unique: I’m Hard To Kill (Zeta)
Final Text: Old Republic and Bounty Hunter allies gain 40% Critical Chance, 20% Defense, Offense, Potency and Accuracy at the start of the battle.

If All Allies Are Non Mandolorian Old Republic:

-Damage Over Time deals additional true damage equal to 2.5% of their max protection on enemies.

-Allies with Ability Block have +50% offense.

-When Damage Oven Time on an enemy gets triggered, all allies gain 5% defense and critical chance for three turns and gain protection up (5%) for 1 turn per stack triggered.

-When an ally is inflicted with fear, they gain bonus protection (200%) and double their max health for 1 turn.

-Allies are immune to stun and daze. Sith enemies lose 50% potency and offense at the start of the battle. Enemies can’t increase Offense (excluding Offense Up or Critical Damage Up) or deal max health damage.

-Calo Nord ignores protection on enemies with bonus protection.

Second Unique: Calo Nord’s Payout
Final Text: Whenever Calo Nord receives Rewards from a Contract, he also gains the following payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: +15 Speed, +15% Offense, and Evasion. At the start of each of Calo Nord’s turns, inflict one stack of Damage Over Time on all enemies
Post edited by crzydroid on
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