Agent Kallus Concept

The_Father
7 posts Member
edited May 28
Inspiration: Agent Kallus was an ISB Agent during the Galactic Civil War. He then was a spy for the Rebel Alliance. This concept was made to bring characters like Thrawn, Tarkin, Krenic, Tie Fighter Pilot, Ackbar, Farmboy Luke, Bodhi Rook, and Princess Leia back into the meta. I’d highly recommend reading their abilities to understand the true firepower of this concept.

Name: Agent Kallus
Alignment: Neutral, Support
Tags: Rebel, Rebel Fighter, Empire, Imperial Trooper



Basic: J-19 bo-rifle
Final Text: Deal Physical Damage to target enemy. If the allied leader is Empire, call a random ally to assist and all allies gain Advantage. If the allied leader is Rebel, all Rebel allies recover 10% Protection.

Special 2: Imperial Transmission (Cooldown 3)
Final Text: Call target ally to assist. If Kallus’ leader is Empire, him and target ally gain Offense Up and Critical Damage Up for 2 turns and summon and an ally Death Trooper if there wasn’t already one. If it was a Rebel, Kallus and target ally gain Potency Up, and Critical Chance Up for 2 turns and summon an ally Scarif Rebel Pathfinder if there wasn’t already one.

Special 2: Protocol 13 (Cooldown 3)
Final Text: Deal Physical Damage to all enemies and inflict Daze on them. If the ally leader is Empire, remove 100% Turn Meter from all enemies and call all Empire allies to assist. If they were a Rebel, dispel all debuffs on all allies and all buffs on all enemies and grant all Rebel allies 5% Turn Meter per status effect removed this way.

Unique 1: Imperial ISB Agent (Zeta)
Final Text: If Kallus’s leader is a Non-Galactic Legend Empire ally, the following effects are activated.

-All Empire allies gain 25% Potency at the start of the battle.

-At the start of an empire ally’s turn, inflict two stacks of Damage Over Time on two random other Empire allies. At the end of each Empire ally’s turn, for every two stacks of Damage Over Time on them, they gain Protection Over Time or 2 turns, dispel all stacks of Damage Over Time on them and inflict them on a random enemy.

-When an Empire ally gains a buff they gain 5% Potency (Stacking Max: 100%) for the rest of the encounter.

-When an ally attacks of turn, inflict Marked for 2 turns on target enemy and gain offense equal to 2.5% of their potency doubled if they were a summon. (Stacking Max 150%)

-Allies with Foresight have +15% Offense for each debuffed enemy.

-When an ally inflicts Stagger, Stun, or Tenacity Down, they gain Foresight.

-If there is no ally Death Trooper, summon one at the start of the battle.

Unique 2: Fulcrum
Final Text: If Kallus’s leader is a Non-Galactic Legend Rebel, the following effects are activated:

-Bonus attacks deal 75% more damage.

-Rebel allies have +50% Offense while they are Stealthed. When an ally gains Stealth, Kallus gains Stealth for 2 turns.

-If all allies are Non-Droid Rebels and there is one other Rebel Fighter ally and they are also Rouge One, (excluding summons) when a Rebel ally inflicts Evasion Down, Speed Down, or Damage Over Time, they gain 10% Critical Damage and Offense for the rest of the encounter. (Max: 130%) All Rebel allies also gain 15% Turn Meter.

-If the ally leader is Non-Rouge One, Rebel, and a Fleet Commander, Tactical Genius can’t be dispelled by enemies and can only be removed by expiring. When a Rebel ally gains Tactical Genius, it expires after 2 turns.

-If there is no ally Scarif Rebel Pathfinder at the start of the battle, summon an ally Scarif Rebel Pathfinder.

Unique 3: In Uniform
Final Text: At the start of the battle, if the ally leader is Light Side, this unit is Light Side and his appearance will be set to his Rebel outfit. Otherwise, he will be Dark Side and his appearance will be set to his Imperial ISB uniform.
Post edited by The_Father on

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