Changes and Arena Time

As others have said, the arena timer is not quite long enough to account for changes to Health and addition of Protection, not to mention all of the dodges from Count Dooku's Evasion leader ability. Is it possible to award the team as "winner" for whoever has the most toons standing when time runs out? Ending in a draw kind of stinks and I think we'll see more teams built to just waste time. That is way worse than a speed meta; please don't allow stall teams to takeover.

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    Agree 100%!!!
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    Arena timer should be removed completely, especially after these **** changes to game mechanics. Ending in a draw if you have 4-5 standing against 1 is absolutely ****. As stated by others, if timers are used whoever has more characters standing at the end should get the win, rather than a total waste of their time.
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    Arena timer should be removed completely, especially after these **** changes to game mechanics. Ending in a draw if you have 4-5 standing against 1 is absolutely ****. As stated by others, if timers are used whoever has more characters standing at the end should get the win, rather than a total waste of their time.

    No, you need a timer. The #1 person can get into an Arena and when it's one of their player's turns just sit there and not do anything for as long as they can stay logged into the game. That would be broken. Maybe last man standing at the buzzer isn't the right answer, but something needs to be done with the time.
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    I like the timing, it adds another spin. But the issue is that the opponents are ofteb very strong, so you not only compete againt time, but also against strong teams. Maybe one or the other should be balanced depending on your level of opponents. Easy opponents, where Strenght is low, get a faster timer, strong opponents, hard to beat get a slower timer. Could this be an idea ?
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