Counter-attack stun instantly removed

Characters that can apply stun on their base attack like AS and RG have them instantly removed from the opponent if the stun is applied as a counterattack. It appears the check for which effects to remove has been moved to after the counterattack and since the stun's turn count is 1, it gets -1 and then cleaned up as a 0.

Replies

  • Psi
    50 posts Member
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    Noticed this too
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    KazRiprock wrote: »
    Characters that can apply stun on their base attack like AS and RG have them instantly removed from the opponent if the stun is applied as a counterattack. It appears the check for which effects to remove has been moved to after the counterattack and since the stun's turn count is 1, it gets -1 and then cleaned up as a 0.

    +1
    ☮ Consular ☮
  • Thysk
    86 posts Member
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    it's always been like this. Dooku being the most common (how does Royal Guard counterattack anyway?). It only removes it from the character who's turn it is, though. So if Qui-Gon calls an assist to attack Dooku, and Dooku stuns the assist, that stun will stand.

    It's always been like this though. It does behave like removing stuns is done at the end of a "turn"
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    Please fix this.
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    Thysk wrote: »
    (how does Royal Guard counterattack anyway?).

    Assist on AS/Fives counters. Happens for me all the time. Wastes the stun.
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