Protection

No not a moan... A request (as I am quite liking it)

Can we look at expanding this further and having it as a separate attribute. I.E a toon has an attack rating for both health and protection bar.

E.G. you might have a health attack range of 3000-4000 but a protection attack of 6000-7000 another might have protection attack of 6000-7000 and health of 3000-4000.

We would then have to give real thought to our team builds to ensure we have the right mix to win. I.e. speed/health attack/protection attack and defence.

Does anyone else see a benefit to this idea? I figure the more variables the greater the chance of seeing different team mixes.
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