yes, i know the devs are working to make dots lethal again (been a month+). even then, DoTs play second fiddle to speed + damage. in order to make them more viable, i think they need to be reworked to be more threatening. DoTs can be used to punish teams that utilize turn meter manipulation for more actions or teams that try and capitalize on speed to overwhelm their opponents. currently, moving faster and taking more turns has no downside, aside from suffering DoT affects. additionally, with protection, DoT's are even less useful. for example, they only take a hero's max hp into calculation before removing 5% of existing protection per debuff per tick.
what i'd like to see is a hero with a passive that increases DoT damage by %'s, or even increasing their duration once applied. am i crazy?
mighty chlorians
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