The only advantage that stealth gives is that the stealthed character cant be targeted by regular attacks,which isnt much. What about either higher evasion or increased critical chance/damage,like in other games? Or ignoring armor/defense. What it gives now is not enough to make this ability valuable aside from Teebos turn meter reduction when stealthed.
Should stealth give more advantages? 45 votes
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*machinegunning intensifies*
If all characters get stealth, it's as if no one has stealth, which makes it less desirable/reliable.
My take would be to add BOTH these to Stealth:
Defensively: stealth should make characters resist one attack's crits and debuffs, but character would lose stealth.
Offensively: shooting stealthed should make your shot undodgeable, but character would lose stealth.
But I would settle with just one of these:
Defense: immune to crits.
Offense: attacks can't be dodged.
The thing is giving both to stealth would be OP, so it should have a 'but character loses stealth'. but if only one ofthese is added to stealth I'd be OK.
It's truly killing the game experience already no more needed
+1
Care to share how you do it?
Yes please. I'd like to know too.
Serious question. Do you have her at level 78 with her special ablity at level 8 (omega)? Because if not, I completely agree with you, she is actually balanced when she comes out of stealth for one turn because then she is at least targetable/stunnable. But at level 78 she is permanently stealthed and only beatable if you can stun her before she goes stealth. Which for some reason my dooku can't accomplish but one in 8-10 times.
ETA: Wanna know how I chose to beat Leia? I have her at 7 stars, level 76 and gear level 8. I just need to level her abilities, which are all at level 3 still, and she will be on my team along with a level 76 Fives with double tap:)
lewd -.-