So in order to raid everyone has to work towards getting the guild currency. Then when its actual raid time only the top ten out of 50 get any sort of good reward. Then everyone has to work together to raid again.
The current raid rewards ostricize 80% of the people in guild. Why would 80% of guildmates still try to earn currency if they keep getting the low end reward?
Rewards should be in tiers that are unlocked at cumulative dps marks. I.e. 100k low end reward 200k decent reward 350k top reward That way it encourages all to participate and get the rewards (as it is a group effort)
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Guild: -FTB- Reign Of Fate
You need to find a guild good enough to beat the higher tiers, collectively. But not so good you can't finish top ten, I suppose.
Mabe I'm missing something, but it seems like guild members should be able to trade/give guild rewards between themselves. A real guild with real communication should be able to distribute rewards how they want.
Have fun holding hands.
This. Guilds should be rewarded for being able to work together - not forced to pseudo-compete.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Its not like they have been working on it for months.
Tell that to the people who are getting kicked out of guilds for being TOO good. lol
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Really? It took months for them to end up to this conclusion? Months well spent imo...Can't you see that nobody is happy with this? The reason why threads complaining about this haven't exploded is because most people don't have a guild yet.
how is it a money scam? plz explain this to me.
guilds have been a positive experience for me. allready got +5 rey shards
You are trying to convince me that guilds were a bad idea?
You are funny...
No they were an awesome idea. Failed to be implemented well tho.
Sure, blame the implementation...
You only have yourself to blame.
I didnt want guilds at all...
You made your bed, now lie in it.
Lol man you're good at trolling. This actually made me laugh!
Easy. Top 3 daily get the best rewards. Rewards = numerous crystal refreshes. Crystal refreshes = more money potential.
"Competition breeds spending"
Fixt
I was gonna spend anyways...
/shrug
Just checked for tier v, which will most likely be the first raid anyone does and 1-50 has a chance to get the best gear, the first 3 have the best chance, 4-10 have a great chance and the rest are different adjectives until a chance.
You need to realize that most guilds do not have 50 people doing equal work. Some will do all 5 of their fights every day, others will do 1 a day just to get a reward. At worst, a person is just good rng away from getting the same gear the top 3 are getting.
And as for this being a horrible experience for all? No one has even done a raid yet! No one knows what is going to happen! It is ridiculous to call it a failure before you even know anything about it.
The loot must take into account coin contribution as well. How annoyed would you be if you collected 3-4k coins for the guild to start a raid, and right beforehand a couple of new long-time players come in and all top the DPS charts with no coin contribution?
DPS only-based loot in an absolute joke. It heavily discourages players more than 2-3 levels apart from playing together, heavily punishes real-life commitments, and will not lead to positive player experiences. Getting the coins to open the raid are every bit as important as important as the DPS.
Another better measurement would be to scale people based on percentage of their eligible roster than went into the Raid in an attempt each day. If you're making a tier 5 raid, the level 76 guy with 40+ 5* characters sends 25/day in, earning 100% since it is the maximum. The level 66 guy with 18 5* characters sends in 18 characters per day (his maximum) and earns 100%. The level 56 guy with 10 5* characters sends in 10/day, earning 100% of his maximum.
This ratio, plus your contribution in coins in the days between the last raid and the current one, are compiled into a pure tiered system for rewards. Everyone who contributes as much as the possibly can gets the same level of reward. It does not reward people who slack off, and it does not cripplingly punish people who are either lower leveled, or have real life commitments or time zone issues nearly as much.
those guild activity rewards arent ground braking at all. Yes you get more if you use refreshes, but that has always been the case.
yes, spending money on chrystals is more rewarding now than it used to be because it also counts towards the guild activity on certain days, so yes there is an incentive to buy wich is more compelling than i used to be. but if anything, you get more for your buck, so i would hardly call it a scam.
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Those that can not contribute enough dps to a guild raid that is too high a tier for them will naturally make them join a different guild appropriate for their level. I think everything will be able to balance itself out naturally if the reward system was damage done individually, and not damage done in comparison to guild mates.
You don't understand i think. People that spend more, already get more coins to spend in guild shop, but i am totally fine with that! If you are a big contributor, you should get more coins! However, when everyone else gets into a raid, it is not fair for only 3 players to get the goods while all others, who participated and tried their best, get less!
i was responding to someone calling it a money scam, wich it isnt. He was also talking about refreshes, wich dont matter for raids.
furthermore, You dont need to spend money, you just need to be the topdog in your guild.
i get a litle tired of people complaining its all about the money, wich it really isnt.
about the raid rewards, the reward distribution as it is now is questionable to say the least, on that part i do agree.