I used to think it was, and even posted several times about it, but that was before I realized the special buffs some toons have against others. Particularly, Dooku and Sid against Jedi. Placing Lumi or Ahsoka as leader to Sid can give Sid nearly 50% dodge chance against Jedi. Basically I avoid hitting Sid with Jedi unless I have to. I normally stun him with RG and hit him with others like Ventress, Fives, or IG-86 with assists.
Aside from them, I have not seen any unusual dodging lately.
With that said I would like Dooku to have a more flamboyant waist-line parlay when he dodges. Seeing his little flitterfoot double attack makes me think he needs some more fancy moves to match.
I used to think it was, and even posted several times about it, but that was before I realized the special buffs some toons have against others. Particularly, Dooku and Sid against Jedi. Placing Lumi or Ahsoka as leader to Sid can give Sid nearly 50% dodge chance against Jedi. Basically I avoid hitting Sid with Jedi unless I have to. I normally stun him with RG and hit him with others like Ventress, Fives, or IG-86 with assists.
Aside from them, I have not seen any unusual dodging lately.
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount
I had the Rancor pit door dodge an attack today. Ha ha I laughed it off but it was silly. I would have been better if it just said "you missed" but instead the door controls "dodged" my attack.
I used to think it was, and even posted several times about it, but that was before I realized the special buffs some toons have against others. Particularly, Dooku and Sid against Jedi. Placing Lumi or Ahsoka as leader to Sid can give Sid nearly 50% dodge chance against Jedi. Basically I avoid hitting Sid with Jedi unless I have to. I normally stun him with RG and hit him with others like Ventress, Fives, or IG-86 with assists.
Aside from them, I have not seen any unusual dodging lately.
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.
Dodging is the only semi reliable AI defence.
If AI got smarter on defence, then maybe dodge could be lowered a bit.
It doesn't bother me at all in the arena, I lead with and attack Dooku teams and have no issues. It is a bit annoying in GW.
I never understand the complaints about this. I never have that big of a problem with dookus dodging, or his team dodging when he's in the lead. I have WAY more problem with
1) dooku's **** stun, especially the double stun.
2) Sid or Lumi dodging. Especially sid with Lumi lead. Seems like thats 20 times worse than any Dooku-lead dodge I've ever had to deal with
I'd like to see dodge cut in half across the board. Every character, cut the dodge rate in half.
(Notes: I don't have Dooku, which may give me a bit of a bias. But Lumi is one of my primary leads, and I also use Sid exclusively. So my characters do plenty of dodging)
It's crazy when your team is at like 10% and enemy Dooku is on fumes.
Your team misses all their last attempts with Dooku dodges.
Then Dooku retaliates with counter attack like 5 times in one turn and wipes ur team.
It's obnoxious, but what's worse than that is the frequency makes it incredibly boring, particularly in GW. I quit doing GW on a regular basis and much of that reason has to do with just being bored and tired of battles in which the AI reliably dodges way too much.
it's annpying when you are defeated due to bad rng. Yesterday i have ridicolous match against team led by dooku, all 5 of enemy toons dodge phasma aoe and guess what is the best part? all of them get free offensive up
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount [/quote]
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.[/quote]
I didn't say only 6-7 dodges I said 6-7 dodges added onto the already normal amount of dodges. So if I have a 5 round battle I can expect a dooku lead team to dodge anywhere from 10-12 dodges and that's pretty ridiculous especially when one character dodges five in a row.
No dodge doesn't bother me at all. I don't see it as much as everyone else does. I don't know why because I don't run any special characters four of which are in G9 gear. But when I do see dodge it doesn't decide if I lose cause I normally run with Lumi,Daka and Baris for heals. So even if the AI does dodge a special attack and drops my health into the red I have healers that allow me to go several turns before I'd even be dead. I can see why it would be a problem for some if they use an all droid team with no healer but then again a team like that only has itself to blame.
Dodge as an RNG element has no place in a turn based game where missing a on single attack often decides an encounter. I would replace the dodge mechanic with a "glancing blow" feature, which results in an ineffective Attack that deals various degrees of reduced damage.
Imagine if you were playing chess. Using a brilliant stratagem, your Queen is in place to take the opposing Queen and put the King in check. You make your move.
But no! The opposing Queen suddenly dodges! You've wasted your move and opportunity! The opposing Bishop now attacks six times in a row! Checkmate, you lose.
That's not fun. That's making everything a roll of the dice. Please, Devs, reconsider the dodging.
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.[/quote]
I didn't say only 6-7 dodges I said 6-7 dodges added onto the already normal amount of dodges. So if I have a 5 round battle I can expect a dooku lead team to dodge anywhere from 10-12 dodges and that's pretty ridiculous especially when one character dodges five in a row.
[/quote]
In a 5 round battle if you had 12 dodges it's unlikely the battle is over.
Replies
Aside from them, I have not seen any unusual dodging lately.
With that said I would like Dooku to have a more flamboyant waist-line parlay when he dodges. Seeing his little flitterfoot double attack makes me think he needs some more fancy moves to match.
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount
Kicking in and out of Auto to optimize time in the arena has been a blast. It has brought an exciting element to the game otherwise missing.
I would have no issue is the chances of dodging were fair to both player and AI.
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.
If AI got smarter on defence, then maybe dodge could be lowered a bit.
It doesn't bother me at all in the arena, I lead with and attack Dooku teams and have no issues. It is a bit annoying in GW.
1) dooku's **** stun, especially the double stun.
2) Sid or Lumi dodging. Especially sid with Lumi lead. Seems like thats 20 times worse than any Dooku-lead dodge I've ever had to deal with
(Notes: I don't have Dooku, which may give me a bit of a bias. But Lumi is one of my primary leads, and I also use Sid exclusively. So my characters do plenty of dodging)
Your team misses all their last attempts with Dooku dodges.
Then Dooku retaliates with counter attack like 5 times in one turn and wipes ur team.
Just had two consecutive battles where a character dodged me 5+ times in row
Stop the slot machine its no fun otherwise i would go to vegas
The thing is dooku doesn't have any special dodge boost against only Jedi. he just has a leader ability that gives + 15% evasion and tbh dooku lead teams dodge way to much like every time I face them I expect 6-7 extra dodges and that's way to much from just a 15% boost.
I got no problem with Sid he dodges just the right amount [/quote]
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.[/quote]
I didn't say only 6-7 dodges I said 6-7 dodges added onto the already normal amount of dodges. So if I have a 5 round battle I can expect a dooku lead team to dodge anywhere from 10-12 dodges and that's pretty ridiculous especially when one character dodges five in a row.
But no! The opposing Queen suddenly dodges! You've wasted your move and opportunity! The opposing Bishop now attacks six times in a row! Checkmate, you lose.
That's not fun. That's making everything a roll of the dice. Please, Devs, reconsider the dodging.
6-7 dodges is pretty reasonable. Base dodge is 7.5, plus 15 is 22.5. So more than 1 per round. Add in all the assist attacks and a 30 attack battle is reasonably common.[/quote]
I didn't say only 6-7 dodges I said 6-7 dodges added onto the already normal amount of dodges. So if I have a 5 round battle I can expect a dooku lead team to dodge anywhere from 10-12 dodges and that's pretty ridiculous especially when one character dodges five in a row.
[/quote]
In a 5 round battle if you had 12 dodges it's unlikely the battle is over.