pfft, that's fine. That'll give plenty of time to get off a heal on STHan when he hits 50%, RG taunt goes down and back to hitting a refreshed Han. Bring it.
pfft, that's fine. That'll give plenty of time to get off a heal on STHan when he hits 50%, RG taunt goes down and back to hitting a refreshed Han. Bring it.
Hmm am I mistaken here, does RG's taunt remove Han's taunt? IIRC it does not so your Han still dies unless you play against AI.
Why wouldnt you? He force stops someone from finishing a glass cannon, theoretically letting them get one more turn. He does this *for every character that is not himself*
He is still more than viable. Not OP, but still viable. You are still forced to deal with him for a round while the DPS may get a heal or another attack in.
Not to mention RG has a huge stun chance on auto attacks, making him extremely useful just to bring along because of the CC he can bring
If you're talking about the 'next turn' duration, I actually think it's a buff.
If you have a healer team, you *want* RG to drop his taunt so you can spread the love again to all your freshly healed chars, which is going to continue to heal RG, etc.
The issue now is RG is less effective at protecting the guy who got knocked into yellow health. If someone were to knock a toon to yellow right before RG's next turn, then RG's taunt is basically useless.
To answer OP's question, he did not get a nerf. His skill description always said he taunts for 1 turn, so they simply fixed him so he does what his description says he does.
Yes, yes it does. But until @CG_JohnSalera and @EA_Jesse take the time to give us patch notes, there will be hordes of people crying about nerfs that aren't nerfs.
Replies
About **** time
I think it said 2
Nope, it has always been 1.
Hmm am I mistaken here, does RG's taunt remove Han's taunt? IIRC it does not so your Han still dies unless you play against AI.
Go on, battle with him
Why wouldnt you? He force stops someone from finishing a glass cannon, theoretically letting them get one more turn. He does this *for every character that is not himself*
He is still more than viable. Not OP, but still viable. You are still forced to deal with him for a round while the DPS may get a heal or another attack in.
Not to mention RG has a huge stun chance on auto attacks, making him extremely useful just to bring along because of the CC he can bring
*whistles and looks around*
If you have a healer team, you *want* RG to drop his taunt so you can spread the love again to all your freshly healed chars, which is going to continue to heal RG, etc.
Lumi in for 86 or yoda
You can still heal when RG is taunting.
The issue now is RG is less effective at protecting the guy who got knocked into yellow health. If someone were to knock a toon to yellow right before RG's next turn, then RG's taunt is basically useless.
To answer OP's question, he did not get a nerf. His skill description always said he taunts for 1 turn, so they simply fixed him so he does what his description says he does.
Everyone will go nuts of GG and Sun **** and they will get nerfed shortly after as well.
– Yoda
This needs to be posted somewhere easily visible.
Yes, yes it does. But until @CG_JohnSalera and @EA_Jesse take the time to give us patch notes, there will be hordes of people crying about nerfs that aren't nerfs.
@BentWookiee , this is a bug fix. It was changed. Try it.
It is not a bug fix, they have changed his destricption