I am SO sick of Healing Immunity on GW

MasterSeedy
5046 posts Member
It seems that 8 out of 12, sometimes 10 out of 12 opposing squads use Sidius and/or IG-88 & Kylo Ren.

It's not that I can't win GW. I can and do. But I'm sick of taking the same teams into GW battles over and over.

Before there was variety. I suppose that's because GW copies Arena teams and as people have had a chance to get Sidius and promote him, there are more teams using Sidius in their lineup. In my shard's early days, not as many people had Sidius yet.

But it just doesn't work very well to take, say, a Jedi team against Sid. You want to conserve your toons, which means healing them before the battle is over. Which means you have to get rid of Sid earlier rather than later. Of course, the fact that Sid passively heals every time any toon dies is also a reason to get rid of him quickly. When you get a team led by an Evasion specialist (Lumi or Old Ben or Dooku) combined with Sid's natural evasion of Jedi, you get a dodge fest that wastes half the crucial first 2 turns of each toon.

Again, I can win. But I created a deep bench because I like collecting and playing different heroes. When GW simply steals Arena teams - teams that are designed for an environment where it doesn't matter if 4 of your toons die so long as the opposing squad is the first to lose their 5th toon - you get many fast squads that try to prevent healing. And that's fine. When fighting in the Arena, if I'm bored of those squads I can refresh to avoid them.

But importing those squads into GW means endless battles using the same toons and the same strategies and it reduces the fun by quite a bit.

PLEASE try to rewrite the algorithm in such a way as to give us some variety. I can play the game just to get the rewards, but you're making it much less fun when you allow these teams to dominate GW.

Replies

  • Options
    probably not the answer you want to hear, but I have had success using barris and lumi with my droids. Not ideal i know, but being able to work around the immunity is the only option besides retreating and moving heroes around in the lineup. I have noticed that there are very few Dooku leads in GW recently, so it seems that it is possible to regulate it a bit.
  • MasterSeedy
    5046 posts Member
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    I've had "success" in getting past them.

    I just don't have any fun getting past the same challenge every time.

    As for Barriss, I didn't start farming her right away, b/c actually getting her seemed so distant. I farmed through Cantina Battles, the Arena, & GW, but not hard modes. I used LS/DS battles to farm gear instead. I just started farming her with the double-drops events & have 13 shards now, but it will still be a long time before she's useful to me.
  • Options
    i started farming her specifically for Gw. Im running out of viable heroes to far anyway, so i decided to make my GW life easier. Barris Lumi JC and ahsoka as a heal team makes it almost auto-able if it weren't for sidious dodging 16 times per match. The AI still cant keep my characters alive on auto despite the fact that they can basically heal once a turn. Still dealing with the fact that JC or Lumi will pop a heal when everyone is full except for that oooooooonnnnee guy. THAT HAS HEAL IMMUNITY. thats a joke.
  • MasterSeedy
    5046 posts Member
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    Barris Lumi JC and ahsoka as a heal team makes it almost auto-able if it weren't for sidious dodging 16 times per match. The AI still cant keep my characters alive on auto despite the fact that they can basically heal once a turn. Still dealing with the fact that JC or Lumi will pop a heal when everyone is full except for that oooooooonnnnee guy. THAT HAS HEAL IMMUNITY. thats a joke.

    Yeah. I wrote an OP about that a while back in the feedback section. It's pretty awful. There are some times when you don't want the Ai getting TOO smart. But Ventress uses her heal/debuff when the opposing squad has one buff up and she's not down any health at all. I think that she's also done it when there's no opposing buffs up, as if it's an AoE heal and she's going to heal some squad-mate who is down even though Ventress is fully healed already, but it's hard because you only notice it after the fact, right? And then, are you sure you had no buffs up? Taking down another Ventress' Rampage might be worth it, because she's vicious with Offense Up and 2x Crit, but when you're running someone who gets defense up on a hit (or running Chewie lead) it's easy to have a single Defense Up that you didn't even notice and then it's gone.

    But the thing is...

    ...even if there was a single defense up, that's an absolutely lousy time to use an all-enemy debuff! If she doesn't need the heal for its own sake, she shouldn't be debuffing a single buff unless it's a taunt, and sometimes not even then.

    So, yeah... They really need to work on the AI heals - failing to take into account Healing Immunity is super-bad and way too common, but also getting Ventress' AI to be MUCH smarter about using her heal/debuff.
  • Boo
    4134 posts Member
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    I use suicide teams to go into the match, take down Sid's protection (at least) so he's easier to get rid of for my main team.

    Also the suicide team can help the opposing team's AI trigger their abilities like taunt, so I get a clear shot at who I want to eliminate 1st when I use my main team(s).

    I usually keep crappy toons (like the ewoks, ugnaught, jawa etc) for these suicide runs. Also by rarely upgrading them I can always complete the daily gear slot fill challenge.
  • MasterSeedy
    5046 posts Member
    edited May 2016
    Options
    Perhaps you're not listening, Boo.

    Yes. Suicide teams are a great idea. I've used them extensively in the past - in particular, I used them like crazy right after Protection was implemented to try to conserve the protection I had (when the PBar was implemented, I had only 4 purple toons, so it seemed a valuable thing to conserve).

    However, the AI is smart enough that it (usually) doesn't use AoE attacks when there's only 1 opposing toon. So if you put in one or two suicide toons, you aren't guaranteed to trigger the Specials that you want them to waste. In particular Phasma's AoE SpeedDown & Advantage (which takes 1 full action sequence and 1/2 action sequence to blow through). If you're going to waste the taunts (which are typically on slow characters, because they're tanks) and Phasma's specials, you have to send in 4 or 5 suicide toons.

    And, again, perhaps you weren't listening, but this was an interesting strategic choice back when you faced Phasma 3 times per GW - wasting 12-15 toons is a lot of waste! Can you really do that every time? Look at the toons around Phasma, can you construct an alternate strategy for your main team without using a suicide team? Great - save the suicide team for your next Phasma/Sidius/DPS/Taunt/Heal team. If not, send them in, but know that you just lost 4-5 toons for the day, and so in a real sense, you've already lost the battle for that node.

    BUT NOW, in case you weren't listening, I get Phasma on at least 8 nodes/day. I get Sidius on at least 8 nodes per day, and I get the two of them together on at least 7 nodes/day.

    7x4 = 28

    Do you have 28 suicide toons in your stable? Really? I don't. I have 33 toons total. If I threw away 28 of them, I couldn't lose even a single toon from my main squad, or there's no way I finish node 12.

    Besides, say that I did have 40-45 toons and could use 28-35 as suicide toons. Is that really an interesting strategic choice now? Before it was interesting because you couldn't do it every time, but sometimes it just might be necessary to get through.

    Interesting version prompted questions/choices: When were the right moments? What was the next team you're going to face? If you send in your Heavies and they win but all their healing is on cool down, how will they do in that next fight? If it's easy, sure, having the healing on CD is fine. If it's not...?

    Boring/routine version prompts no questions: Send in the next 5 suicide toons. No one target Sid b/c he auto-heals when the suicides die, so everyone target the low-Health DPS. Is the DPS thug Vader? Change plan, everyone target Sid just long enough to remove protection, then Phasma's Protection, then Vader's Protection. By the time you remove 3 protection bars, you're dead, so no more choices.

    So, yeah. I'm not saying ban Phasma or Dooku or Vader (with his AoE + massive one-shot saber-throw) or anyone with Healing Immunity.

    I'm saying that Phasma + HealingImmunity + DPS + Taunt + Heal is boring and I'd like a little variety please. They're programming an algorithm to choose these teams for us, the least they could do is choose teams that aren't all the same.

    I win GW every time. I don't need strategy advice. I'm saying that there are reasons that Players choose their teams the way that they do. A big reason for that is shard availability. Phasma & Sidius are available in different parts of the game, so you can promote one without sacrificing promotions of the other. But the Devs aren't limited in the same way.

    The Devs need to realize that the Arena is different from GW, and that facing Arena-focused teams, built by players who are operating under uniquely player-specific constraints, will trend towards boring as fruitcakes. SOME players will make different choices, and any algorithm that picks our opponents should still have many, many teams to choose from even if they entirely prevented you from facing more than 3 teams of the format Phasma/Healing Immunity/DPS/Taunt + 1.

    PLUS, wouldn't it be a nice reward for players who create interesting teams to have them pop up as opponents for their friends who created boring teams?

    So save the strategic advice, I'm talking game design, and there's a significant game design flaw here that requires careful thinking.
    Post edited by MasterSeedy on
  • Toukai
    1822 posts Member
    Options
    I am gonna make it easy for ya:

    Bariss(L), Lumi, QGJ, + 2 others

    for safety runs
    Bariss, Lumi, QGJ, JC

    There, you now do not care what you run into as you can heal through 99% of it.
  • MasterSeedy
    5046 posts Member
    edited May 2016
    Options
    Toukai, are you completely daft?

    I have made it infinitely clear that the problem isn't that I'm not winning GW.

    The problem is that GW becomes boring when you're always being thrown the same challenge instead of new/different challenges. The title of this thread is not "I am SO failing to defeat Healing Immunity on GW". The title of the thread is "I am SO sick of Healing Immunity on GW".

    Having everyone run the same team, always against the same challenge isn't a solution to a game becoming boring.

    What you advocate is not the antidote to monotony; what you advocate is the essence of monotony.

    Moreover, you come in here to give advice without even reading/understanding the title, much less the topic? Failing to actually understand what's being discussed is a sure way to make your advice inane at best. But to actually go ahead and give your advice anyway, as if your thoughts on a topic you don't understand are going to be helpful to someone? That's a rude arrogance of an astonishing degree. It looks pretty ugly on you. You might want to do something about that.
  • Toukai
    1822 posts Member
    Options
    @MasterSeedy
    TL:DR, whining about GW when you can easily get through it.
  • MasterSeedy
    5046 posts Member
    Options
    Me: Here's an automated portion of the game that produces boredom. Hey, devs, if you want to, you could tweak the algorithm and produce a game that's more fun to play!

    Toukai: Let me teach you how to win! I'm great at winning! Listen to me! I am gonna make it easy for ya!

    Me: You are a doofus, aren't you? You have no clear idea even what's being discussed. You're arrogantly assuming your advice is useful. And you're doing your best to belittle someone whose success rate you don't even know.

    Toukai: Wow, look at you, whining when you're winning? Why would you do that, you ****? You're winning. It's about winning right?

    Me: ???
  • Usho
    586 posts Member
    Options
    woah yeah this Toukai guy :( I think he's a troll.
  • Toukai
    1822 posts Member
    Options
    Usho wrote: »
    woah yeah this Toukai guy :( I think he's a troll.

    I dunno, it's a tl:dr post about nothing. Probably. I didn't read it.
  • Usho
    586 posts Member
    Options
    Toukai wrote: »
    Usho wrote: »
    woah yeah this Toukai guy :( I think he's a troll.

    I dunno, it's a tl:dr post about nothing. Probably. I didn't read it.

    then maybe you should read before you comment on something :| that would be more appropriate you know. anyways OP is right to be honest, healing immunity in gw is the only issue we are currently having.
  • Toukai
    1822 posts Member
    Options
    Usho wrote: »
    Toukai wrote: »
    Usho wrote: »
    woah yeah this Toukai guy :( I think he's a troll.

    I dunno, it's a tl:dr post about nothing. Probably. I didn't read it.

    then maybe you should read before you comment on something :| that would be more appropriate you know. anyways OP is right to be honest, healing immunity in gw is the only issue we are currently having.

    But, it's not an issue.
  • Usho
    586 posts Member
    Options
    Toukai wrote: »
    Usho wrote: »
    Toukai wrote: »
    Usho wrote: »
    woah yeah this Toukai guy :( I think he's a troll.

    I dunno, it's a tl:dr post about nothing. Probably. I didn't read it.

    then maybe you should read before you comment on something :| that would be more appropriate you know. anyways OP is right to be honest, healing immunity in gw is the only issue we are currently having.

    But, it's not an issue.

    it is ! have you seen daft sidious he's so OP in gw :( not taking about Ugnaught guy teamed up with jawas have you seen them ? cant even run my hard hitter droid squad in gw because of them.
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