Gear Rollback idea

medetec
1571 posts Member
So lets kick this off with a few things.
1. This is not a refund request, it's a suggestion on a possible out for the problem caused by precrafting.
2. I did precraft.
3. I understand that slowing down progression was indented, and this is an attempt to solve the problem while maintaining the slower progression.

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Return all gear components and credits, except for raid salvage, for all pieces after Gear Lvl VII. This will put all character that were VIII or above back to a clean Gear VIII, with the returned components ready to be replaced excluding raid gear.

Return all crystals spent on shipments since the update, as many people have spent large amounts fishing for raid gear and the rollback would otherwise be untenable. Then remove raid gear from the shop.

Send everyone a single Mk 5 CEC Fusion Furnace and Mk 5 Arakyd Droid Caller to make up for any raid gear actually farmed from raids since the update lost in the rollback.

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This puts everyone back on the same playing field and ready to start the slow farm forward as it was intended.

Replies

  • Options
    IF it was intended that way, which I have my doubts about
    Say no to bugs! Geonosian ones
  • medetec
    1571 posts Member
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    @Kevin_Green I'm pretty convinced it is intended to slow the game down due to the dev remarks on Reddit.

    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4hmwl6/my_theory_on_why_cg_decided_to_so_strongly_gate/

    @Qeltar actually got a reply. In case you don't want to go through the original thread, here's the relevant part.

    Qeltar: "I believe it happened because the design of the game makes it too easy to max out character levels and stars. Designing new characters takes a lot of development effort. This was all that was left to slow people down so they had "something to do" and keep spending money.

    If you think about it, getting a character to 7 stars and max level is really not very difficult in most cases. Some can be sharded to max in as little as two weeks. Even the hardest slow farm takes a few months. And all of this can be bypassed with chromium and/or aurodium cards.

    These freemium games require some sort of a treadmill. If they nerfed shard drop rates they'd have had a mob with pitchforks and torches outside their offices. They're already locked into not going higher than 7 stars. Credits are also a gate but not a huge one.

    They needed something for us to have to fight to get. All that was left was gear.

    Note that I am not specifically defending this action. And I do think they could have done it more intelligently: retroactively adding pieces to existing gear items was really ham-handed and has created a month-long mess that still isn't sorted out. But this is why I think it happened."

    INRAJ (dev): "You're not far off the mark here. That said, I also want to point out something--and forgive me for any vagueness, there's a lot that's still under wraps--this is not the long game for us (so to speak).

    We are working on something new that, hopefully, will address the gear-in-Raids system that we see now. That said, gear will always be a part of Raids, but I'm not really sure how "exclusive" it will remain (I would be more committed here, but again, it's under discussion). We would much rather you receive rewards from Raids that are more apropos, and as such we are working on delivering just that. However, it's a little ways out."
  • Noktarn
    401 posts Member
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    What the dev said didnt address pre-crafting and the insane advantage these players have and will maintain.
  • Arube
    1026 posts Member
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    It is too late to do anything about that issue now, that is yesterday's problem.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • medetec
    1571 posts Member
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    Noktarn wrote: »
    What the dev said didn't address pre-crafting and the insane advantage these players have and will maintain.

    I know, I was just trying to confirm that raid gear was intended to slow progression dramatically. My original post is the idea intended to deal with the precraft issue directly.
    Arube wrote: »
    It is too late to do anything about that issue now, that is yesterday's problem.

    Seeing as the pre-craft issue is likely to be a problem for years barring some change, I hope it's not too late to address.

  • Arube
    1026 posts Member
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    medetec wrote: »
    Noktarn wrote: »
    What the dev said didn't address pre-crafting and the insane advantage these players have and will maintain.

    I know, I was just trying to confirm that raid gear was intended to slow progression dramatically. My original post is the idea intended to deal with the precraft issue directly.
    Arube wrote: »
    It is too late to do anything about that issue now, that is yesterday's problem.

    Seeing as the pre-craft issue is likely to be a problem for years barring some change, I hope it's not too late to address.

    The problem lies with the fact that people are at gear 10 and 11 now. "Rolling back" their progress would put those same people back to gear 8/9. Nobody will be happy about that.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • medetec
    1571 posts Member
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    Arube wrote: »
    medetec wrote: »
    Noktarn wrote: »
    What the dev said didn't address pre-crafting and the insane advantage these players have and will maintain.

    I know, I was just trying to confirm that raid gear was intended to slow progression dramatically. My original post is the idea intended to deal with the precraft issue directly.
    Arube wrote: »
    It is too late to do anything about that issue now, that is yesterday's problem.

    Seeing as the pre-craft issue is likely to be a problem for years barring some change, I hope it's not too late to address.

    The problem lies with the fact that people are at gear 10 and 11 now. "Rolling back" their progress would put those same people back to gear 8/9. Nobody will be happy about that.

    True it would put them (and me) back at gear 8, but if they return the gear you didn't lose anything you earned. You would keep everything you farmed you just "lose" the free raid gear that you didn't actually farm or spend for. I can't think of another way to deal with the multiple year farming gap between the average player and a heavy precrafter assuming the slow gear progression is intentional and here to stay.
  • Options
    My comment was aimed at even playing field rather than slow farm. I got no high hopes about that
    Say no to bugs! Geonosian ones
  • Options
    They could go higher than 7 stars by changing the colours. 7 star white, blue, green, red, silver and gold etc There are ways round that
    Ally code 797-111-992
  • d3tox
    71 posts Member
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    Now that furnaces have been in shipments, this would leave many people very unhappy.
  • medetec
    1571 posts Member
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    d3tox wrote: »
    Now that furnaces have been in shipments, this would leave many people very unhappy.

    That's why you would have to refund all crystals spent on shipments since the update to the day they are removed. It's not ideal but its the only way to avoid riots.

    The whole thing is a right mess, I'm just hoping there's a way to dig out of it that doesn't involve waiting 2-3 years for it all to even out naturally.
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