Honestly, I find it to be kind of... meh. Just another thing to do throughout the day. I don't dislike it, but I don't find it to be something I'm really looking forward to when I log on.
The first couple were kind of fun. It seems a little stressful now. Trying to figure out when to attempt an escape, which team compositions do the best in which phase, worrying about starring up more characters to have five full teams, hoping RNG works in your favor, etc. The best part is waiting for the reward to show up.
Honestly, I find it to be kind of... meh. Just another thing to do throughout the day. I don't dislike it, but I don't find it to be something I'm really looking forward to when I log on.
Clan vs. Rancor, meh. Clan vs. clan, sign me up!
Yeah I feel exactly the same.Its not terrible just not A Blast to play
It's weird adjusting to failure. You're basically supposed to die. It's a new experience. If it wasn't for the dps meter I'd feel like I didn't accomplish anything.
It's weird adjusting to failure. You're basically supposed to die. It's a new experience. If it wasn't for the dps meter I'd feel like I didn't accomplish anything.
I loved it today now that the leader abilities are working. Got a couple new characters with enough stars and tried them out. Plo Koon hit the Rancor with offense down, made the fight a lot more manageable. I actually like fighting the Rancor, the guards I hate though.
There is no problem with rancor. Every raid in every game feels like a punching bag. In this forum another problem is starting to emerge. Because the devs listen to every word the community says, theres a ton of whiny little princesses who are never content. They make everything look bad. But they just need attention, which they lack in real life. So the raid is good. The raiders are getting to be pretty boring;))
Its cool, but just another thing on the daily list.
Not enough daily replay value, and it doesnt involve enough teamwork with guild mates. There is no guild strategy at t6 and below, just be on and do as much damage as possible before you die is all the cooperation thats involved.
There is nothing like dpsing down the rancor while hes attacking another guild members party or passing battles to other members, or battleing in groups, or viewing other members battles (feels like another lonely event). With that said, I understand this isnt an action mmo kind of game, but there is nothing innovative or beyond whats expected here, just playing it safe with something thats been done before (with web browser games lol)
I do appreciate more content, but it doesnt always have to be bland and what was expected from day 1. 6/10 thanks for the effort.
For the players who just sending their toons to feed Rancor, it's kinda boring; for me, i'm enjoyed with making improvements on my raid performance by maximizing the duration of every attempt for dps, deciding the best time to escape for important toons, combination of different role of chars, investment on different toons that is useful for raid, skills using time etc; it's challenging for me and i have to use my brain to play the game, i like it so far.
boring grind
- rewards should be the same for the guild
- rewards are not great for the time it takes. this is the only place to catch up precrafters / P2W who buy gear. on the off chance you place high enough on leaderboard and you actually get the needed gear, it's such small amount compared to what is needed. taking too long to gear, making the grind absurdly high
boring grind
- rewards should be the same for the guild
- rewards are not great for the time it takes. this is the only place to catch up precrafters / P2W who buy gear. on the off chance you place high enough on leaderboard and you actually get the needed gear, it's such small amount compared to what is needed. taking too long to gear, making the grind absurdly high
Replies
Clan vs. Rancor, meh. Clan vs. clan, sign me up!
Yeah I feel exactly the same.Its not terrible just not A Blast to play
Stoopid is too I think. Feeding the rancor süx.
First time it was fun, after that boring as sin....don't see that option.
Not enough daily replay value, and it doesnt involve enough teamwork with guild mates. There is no guild strategy at t6 and below, just be on and do as much damage as possible before you die is all the cooperation thats involved.
There is nothing like dpsing down the rancor while hes attacking another guild members party or passing battles to other members, or battleing in groups, or viewing other members battles (feels like another lonely event). With that said, I understand this isnt an action mmo kind of game, but there is nothing innovative or beyond whats expected here, just playing it safe with something thats been done before (with web browser games lol)
I do appreciate more content, but it doesnt always have to be bland and what was expected from day 1. 6/10 thanks for the effort.
+ 1. There really is rather little strategy to it. I hope for future raids there's a way of building in a teamwork in a more meaningful sense.
Still fun tho XD
Jabba is my King, my God, my Everything. If he chooses to smite me down, who am I to challenge his will?
Slug life!
All Hail Jabba!
- rewards should be the same for the guild
- rewards are not great for the time it takes. this is the only place to catch up precrafters / P2W who buy gear. on the off chance you place high enough on leaderboard and you actually get the needed gear, it's such small amount compared to what is needed. taking too long to gear, making the grind absurdly high
Like the game wasn't grindy enough