There are items we will need in the future that use the current "unobtanium" items as components. Yes, that's right. Those items that we can only farm at a rate of one per month and that we need 50 of? They are also going to be consumed as pieces of higher level gear.
The "best" one I've found so far? Of course, it's a furnace, this time the Mark 6. It requires:
- A complete Mark 5 droid caller. Yep, kiss one of those goodbye.
- 50 of those neurobinoculars we've been farming in the tank challenge (this is how I found it).
- 20 MORE of the same Mk 10 taggeco holo salvage that we are all trying to get for the Mark 5 furnace.
So basically, this one item requires 70 of the current unobtanium salvage, plus a bunch of other stuff.
Yes, good times are ahead.
Quit 7/14/16. Best of luck to all of you.
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"SWGoH: A modern tale inspired by Moby ****"
What a time to be alive.
Although tbh I'm not so worried about this anymore. I suspect they're making new content which will provide more ways to get unobtainable gear. Ships, different raids, new events could all be on the horizon. Personally I'm looking forward to a Tusken-exclusive pod-racing challenge ^_^
Chondrosarcoma- Chondro3150#0907
Higher-tier purple items also require 80 salvage rather than 50. What's said is that I was glad it was "only" 80 and not 100.
Sorry this is poor game design nothing else. When your only option as a developer is to create obstacles for players to give yourself more development time is ridiculous.
Maybe they should have introduced gears and abilities in later updates rather than all at first launch. This would have giving ppl time to explore the characters and build better teams. Then, in a later update introduce gear I - III etc... This would have given them the time they needed.
Right there with ya
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/35850/adding-a-new-way-to-progress-using-your-different-tokens/p1
Nearly all games are like this. Players can blow through content in a fraction of the time it takes to create it. The only way this doesn't happen is if the content itself is insanely difficult -- imagine a T6 where the bosses have double the health they do now -- and then people complain about that as well.
The real screwup was that they made it too easy to star up and level up characters. Then they tied their hands with the (incredibly bad) shard shop, ensuring they could never add more stars to the game. All that left them was to make a gear grind.
Of course they could have handled it better anyway. And I'm sure new methods to obtain gear are coming. But essentially, we are always going to have the gear issue to deal with.
+1
I agree with this. I'll probably stick around for 2-3 months before I'm burnt out if that happens.
In a previous collection-type game I played, well, imagine that to get a 4* you had to take two 3* and combine them. One was lost forever, and that gave you a chance at promoting the other to 4*. Same at each level, with a decreasing chance of success each time. Want a 7*? 2% chance you get it, 98% chance you just threw away a 6*. That's how some other games work. (To be fair this game didn't have gear that would be lost. Regardless, it was painful.)
This game shards are plentiful and leveling up only costs credits. We are paying now because the initial design made the game too easy.
Going back on that promise would be one of the few things that actually could destroy this game. There are whales who literally have thousands of dollars of shards converted to useless shard shop currency. Remember, they decided to give us no choice in the matter.
Instead of an 8* needing shards though they could easily introduce an 8th * using something else that is only obtainable somewhere else.... Jedi Master beads or something else... always options for progression.
From a business perspective this game has made a ton of money and thus mission accomplished no matter what they do from here forward.
To complain. He does that a lot.
The other aspect they seek is to create a strong community of friends where your friends are here, and you can't quit without missing them, and likewise you may miss the entire community itself.
The other thing they get right is providing means to accelerate things. GOH and most games take an exponential approach. They charge you for Velocity of Progress at the top ranks, but create bundles etc. at non competitive tiers to allow quick catch up for the laggards (very important).
One important aspect of these games like SWGOH is to produce a game that requires your constant attention, and being logged in constantly having to check it. In some games this is accomplished with a lot of times perks, some others use benefits to be logged in (fast progression, bonus defense is a huge one, etc). Some others time so many things at specific times that require your constant international. Most use all mechanisms.
All this long post is that I wouldn't worry that much about anything unobtainable. Creating imbalances is part of the nature of this model. Fixing them will always happen and require either money or time or both. Long grinding paths is needed to slow down whales and harvest them, and allowing the Dolphin (and F2P) crowd to reduce the gap.
How you know this is so? A solid F2P can be stepping on the tails of a lazy whale many times during the game evolution.
Why do you think there are cap lifts? They are critical in allowing F2P to catch when the makes are trying to find a better way to keep the whale gap in control while allowing them to perceive a continuous advantage (for which they need a continuous flow of $$).
The gear requirements is not to going to affect any F2P long term (i.e. Gap will grow and shrink) , unless CG wants to hurt their bottom line.
These games are a system with different backgrounds and names but all prevalent in most everyone of these games.
Guilty as charged, but that's actually not the point of this post. I'm sure if you try harder you can figure it out.
Now as the rest of us are struggling to get droid callers etc. to get to gear 9, they're doing the same thing to progress to the next plateau.
There will always be people ahead of those who didn't/couldn't/were completely unaware of the precraft disaster and EA is making no attempt to bridge that gap.
It really makes me wonder why I'm still playing this. The frustration has been outweighing the fun x10.