Toons whose states or ability needs rework

Oliverwilliohelma
133 posts Member
edited May 2016
Hello, everyone,
I am not trying to impose my opinions on you, but i think many would agree that there are still currently many toons less-than-usable, unviable, or simply not ideal in their utility.

a), less-than-usable (having inferior states and abilities):
b), unviable (having states and abilities not competent in current meta):
c), not ideal in their utilities (having abilities that are not useful):

Could you guys help me fill above categories? So that we may have a more complete perspective altogether.

For example:

c), not ideal in their utilities (having abilities that are not useful):
Demoralizing Blows (level 7) - Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit.

Reason:
Debuff doesn't even land (owing to his 0 potency) nor is 1 or 2 Damage Over Time "demoralizing" at all even if they land.

My suggestion:
Demoralizing Blows (level 7) - Deal Physical damage to all enemies with 75% chance each to inflict Potency Down, Tenacity Down, Critical Hit Chance Down, Speed Down for 2 Turns. This attack inflicts Health Down on Critical Hit.


(Disclaimer: all above is my own opinion.)

Replies

  • Options
    You are right 0% potency on debuffer is just crazy!
    My suggestion is for jkg: --> when ally falls below 70% hp she taunts for 2 turns, would make her viable with her ability block aoe and self heal, currently there is no reason to hit her bc she has 20k hp and protection with no real threat, ability block isnt enough to get her killed first.
  • AlwaysABigerFish
    1175 posts Member
    edited May 2016
    Options
    Darth Vader double damage against Jedi on his basic. If maul gets it I don't see why Vader doesn't get it, at least make the most iconic and most exclusive character in the game useable
  • Options
    You are right 0% potency on debuffer is just crazy!
    My suggestion is for jkg: --> when ally falls below 70% hp she taunts for 2 turns, would make her viable with her ability block aoe and self heal, currently there is no reason to hit her bc she has 20k hp and protection with no real threat, ability block isnt enough to get her killed first.

    Thank you for support.
  • Options
    Ahsoka needs to not have nightsisters synergy. It should be clone synergy.
  • InternetSwag
    2658 posts Member
    Options
    Eeth Koth.
    Inferior to Daka and RG in every way with his stun utility. His stun chance is high, but for a special ability that can't be spammed he lacks potency.

    He's not even that great against droids either. He gets more crit damage vs droids but even then he will do far less damage than Rey does even with her basic lol. And the ability block is not relevant when you're trying to stun.

    He's just all around average.

    How would I improve him?

    Either make him more of a droid specialist or give him use in a non droid specific match.

    | John Salera is my favorite Sith Lord |
  • Djbz
    251 posts Member
    Options
    Eeth Koth.
    Inferior to Daka and RG in every way with his stun utility. His stun chance is high, but for a special ability that can't be spammed he lacks potency.

    He's not even that great against droids either. He gets more crit damage vs droids but even then he will do far less damage than Rey does even with her basic lol. And the ability block is not relevant when you're trying to stun.

    He's just all around average.

    How would I improve him?

    Either make him more of a droid specialist or give him use in a non droid specific match.
    Talking about Eeth,
    Is it just me or does his basic attack never inflict defence down on the commando droids in the Healer/Support challenge?
  • Options
    The whole scoundrel synergy. Several have leader abilities that don't help other scoundrels. None can heal another. 3 have thermal detonators. The solution is simple just look to Ewok synergy as a guide.
  • DjangoQuik
    863 posts Member
    Options
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.
  • Teague
    939 posts Member
    Options
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    She should just gain any buffs she pulls off, except taunt of course
  • Options
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    I'm not trying to be a **** when I say this but she's a freaking NIGHTMARE for me on defense in my RG/StH configuration. I got beat in less then 2:30 ( time I had to leave on the board yesterday) and bumped from 2 to 6 because of her.

    She has roles she fills well. The Pigs come to mind IMMEDIATELY in Phase 1.
  • Oliverwilliohelma
    133 posts Member
    edited May 2016
    Options
    Ahsoka needs to not have nightsisters synergy. It should be clone synergy.

    I think you have a point.
    However, I wanted to focus more on the mechanics of the game concerning a supposedly well designed system of character abilities where not only should there be balance of overall abilities across characters, but also there should be a point of existence for every ability in every character.
    In reality, I find that not only are there inferior characters (such as Jedi consular comparing to Luminara; Stormtrooper comparing to Stormtrooper Han; etc..), unviable characters (By order of less viable to unviable -- Nightsisters, Tuskens, Hoths, Empires, Clone War Chewbacca, Boba Fett, Cad Bane, Lobot, General Veers, Jedi Knight Guardian, Coruscant Underworld Police, Mob Enforcer), and characters not ideal in their utilities (JC's Attack as Defense, Darth Sidous' Demoralizing Blow, etc..), but also impractical abilities such as Darth Sidious' Demoralizing Blow, whose debuff doesn't even land owing to his 0 potency (I feel that this game has become more about business than about integrity of game itself: When Galatic War becomes difficult according to many players, developers instead of finding an essential and honest solution to the excess difficulty in Galatic War, stealth nerfed Darth Sidious by reducing his potency to 0% making him further less viable.).

    I understand that it is hardly developers' fault because business in real world is not about integrity of the product, but instead, about liability that is compromised to compromise itself until in some way, somehow, everyone starts to wake up and take a stance on something that is of worth.(Apple for example, is a company that take a stance on integrity of their own standard rather than on liability that is compromised to existing standard that is insufficient as for us to move forward to a new dawn.)

    My stance here is that abilities such as Demoralizing Blow are impractical, developer please do something to make them right for the sheer sake of integrity of the game itself and not for the sake of liability that is compromised to blind spot in players' perception.
  • Classix
    24 posts Member
    Options
    Ugnaught......enough said....so awful
  • Ugluk
    274 posts Member
    Options
    Kit Fisto – he’s pretty bad, but you could fix his utility pretty easily with one tweak – adding a debuff chance to his basic.

    My suggestion for something new would be to give his basic the ability to inflict Tenacity Down (percentage chance) for 2 turns. Then, with his Potency Up effect, he’d become the toon that helps you land debuffs.
  • Options
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    I'm not trying to be a **** when I say this but she's a freaking NIGHTMARE for me on defense in my RG/StH configuration. I got beat in less then 2:30 ( time I had to leave on the board yesterday) and bumped from 2 to 6 because of her.

    She has roles she fills well. The Pigs come to mind IMMEDIATELY in Phase 1.

    Who else was in that squad with her? Seems unusual to see her high ranking. She should only really get to debuff sth and then RG takes over the taunting for a good while and you should have her dead easily before her cool down is up on it.
  • Options
    Teague wrote: »
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    She should just gain any buffs she pulls off, except taunt of course

    So what happens with duplicates? She'd have 3-4 advantages? Seems like it would be very tricky to design and implement. Besides, dispel is mostly used for taunts, so that's immediately all moot really.
  • Mazurka
    961 posts Member
    Options
    Anakin Skywalker is in desperate need of attention. His on kill unique does little, and Ani doesn't do enough damage, or provide enough utility to find viable arena use. I have him at 7* G9 and he hits like a lil baby
  • Darken26
    49 posts Member
    Options
    I think that the developers should take three characters every month that are the least utilized and rework them to be better
  • Salgado9
    529 posts Member
    Options
    Mazurka wrote: »
    Anakin Skywalker is in desperate need of attention. His on kill unique does little, and Ani doesn't do enough damage, or provide enough utility to find viable arena use. I have him at 7* G9 and he hits like a lil baby

    I gave up on trying in arena and decided to throw him in at 5 stars and gear 8 and yeah, it was bad lmao. I'm trying to build a QGJ lead Anakin IG86&88 Poggle team. First AoE Ig, then finish off another char with Anis AoE and more offense up! Yay. Lol and assist attacks and speed would be pretty cool too. But its gonna take a while and i'll get pounded since theres already a gear 10 Rey and QGJ in my arena and my chars are stuck at gear 8... Smh
  • Options
    Cad Bane needs so much juice.
  • Hanburger
    163 posts Member
    Options
    Storm Trooper has a taunt, but he has no health to qualify him as a tank. This is a funny joke because stormtroopers are supposed to be taken out in one shot; however, the character really has only one effective ability: basic attack.

    How to fix: change ability "set to stun"
    This ability would have a large chance to stun and a guaranteed ability block.
  • Options
    DjangoQuik wrote: »
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    I'm not trying to be a **** when I say this but she's a freaking NIGHTMARE for me on defense in my RG/StH configuration. I got beat in less then 2:30 ( time I had to leave on the board yesterday) and bumped from 2 to 6 because of her.

    She has roles she fills well. The Pigs come to mind IMMEDIATELY in Phase 1.

    Who else was in that squad with her? Seems unusual to see her high ranking. She should only really get to debuff sth and then RG takes over the taunting for a good while and you should have her dead easily before her cool down is up on it.

    I'm on D not O.

    On offense she'd be target one after Daka.

    .. Cause, y'know, Daka.

  • Options
    DjangoQuik wrote: »
    Teague wrote: »
    DjangoQuik wrote: »
    Asaaj Ventress's dispel - granted its not useless because it can get rid of multiple enemy buffs but especially in the hands of the AI, the fact it has no offensive effect makes it far worse than any other dispel in the game, particularly compared to QGJ's offence up for 3 turns!

    The health regen is basically useless on it, even if she's low on health, because she gains so much normally from health stealing on just her normal attack.

    I see 2 options for making her dispel more useful:

    1) make the health regen apply to the whole team or add extra useful effects like dispelling detrimental effects from her and/or allies.

    2) add an extra harmful effect to the dispel, whether direct damage, dot, stun, slow, ability block or anything really.

    She should just gain any buffs she pulls off, except taunt of course

    So what happens with duplicates? She'd have 3-4 advantages? Seems like it would be very tricky to design and implement. Besides, dispel is mostly used for taunts, so that's immediately all moot really.

    Same way as Yoda, I'd figure, she gets it once. Easy. Yoda's buff steal move is also an AoE.
  • Oliverwilliohelma
    133 posts Member
    edited May 2016
    Options
    Thank you guys.
    Some of your suggestions are good, others may need more consideration, though all are rather brief. However, I think we might need a more thorough discussion with a more complete perspective on how toons' ability should be reworked in order for us to arrive at a mentality on how a well designed system of character abilities, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character, should be.

    I think here are what a more thorough examination and a more complete perspective involve:
    1. a thorough and in-depth examination of each toon's ability into its every element (status effect, ability effect, and their actual effectiveness in battle).
    2. looking for correlation of every element across abilities and across toons (how every effect including every status effect and every ability effect compares with each other and how every effect synergizes with each other).

    I hope both developer and us players can look into having a well designed system of character ability, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character.

    At last, I think many of you would agree that the reason why we need to have a well designed system of character ability, where our toons (states and ability) are competent and not to be made unviable, is that first of all, each of them takes lots of time of our finite life (many weeks) to acquire; secondly, it is definitely a violation to alter drastically the toons we have acquired to make them not competent.
    Nevertheless, some of our toons' becoming not competent is hardly developer's fault because their job is not easy in terms of dealing with all kinds of complaint.
    But I hope developer can choose a higher way to make this game essentially better in terms of merit of the game itself rather than better in terms of subsiding of complaint.
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