Is there a site or list anywhere of the buffs and debuffs in this game?
Please link
Also the ability expose seems to be really nasty **** is it doing? Taking away all armor and resists?
Is there a site or list anywhere of the buffs and debuffs in this game?
Please link
Also the ability expose seems to be really nasty **** is it doing? Taking away all armor and resists?
Expose guarantees the loss of 20% health on next hit, I believe.
That link is old;
Good buffs:
Advantage is actually guarntee critical,
Tenacity up (not listed) resists all negative status effects except tenacity down (unresistable),
Porotection up (not listed) is like health up except for protection,
Heal over time (not listed) gives a percentage of the characters health to them at the start of a turn,
Critical damage up (not listed) gives +30% damage on a critical hit
Crit immunity (not listed) means you can't be critically hit
Negative buffs:
Countinous damage commonly known as damage over time does 5% of a targets health at the start of thyier turn,
Daze (not listed; looks a lot like stun) can't gain bonus TM, counter or assist
Shock (not listed) healing ammunity, buff amunity and can't gain bonus TM,
Tenacity down (not listed), reduces tenacity infinitely, negates tenacity up, there is still a 15% chance to resist.
Special buffs/debuffs:
(Shock is technically one)
Mandolorians resolve (boba fett) upon death revive with % health (based on ability level) ignore taunts. He regains it when he kills an enemy and gains it at start of encounter.
Tactical genius (admiral ackbar):
Upon next use of special attack, all allies lose it(only one ally can use the ability), the user gains 100% TM and gains %health based on ability level. People gain it by ackbar using an ability.
Replies
Expose guarantees the loss of 20% health on next hit, I believe.
I'm somewhat new to this game and appreciate that link very much. It should be helpful.
That link is old;
Good buffs:
Advantage is actually guarntee critical,
Tenacity up (not listed) resists all negative status effects except tenacity down (unresistable),
Porotection up (not listed) is like health up except for protection,
Heal over time (not listed) gives a percentage of the characters health to them at the start of a turn,
Critical damage up (not listed) gives +30% damage on a critical hit
Crit immunity (not listed) means you can't be critically hit
Negative buffs:
Countinous damage commonly known as damage over time does 5% of a targets health at the start of thyier turn,
Daze (not listed; looks a lot like stun) can't gain bonus TM, counter or assist
Shock (not listed) healing ammunity, buff amunity and can't gain bonus TM,
Tenacity down (not listed), reduces tenacity infinitely, negates tenacity up, there is still a 15% chance to resist.
Special buffs/debuffs:
(Shock is technically one)
Mandolorians resolve (boba fett) upon death revive with % health (based on ability level) ignore taunts. He regains it when he kills an enemy and gains it at start of encounter.
Tactical genius (admiral ackbar):
Upon next use of special attack, all allies lose it(only one ally can use the ability), the user gains 100% TM and gains %health based on ability level. People gain it by ackbar using an ability.