Buff/effect explanation

Mizo
172 posts Member
Is there a site or list anywhere of the buffs and debuffs in this game?
Please link
Also the ability expose seems to be really nasty **** is it doing? Taking away all armor and resists?

Replies

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    Mizo wrote: »
    Is there a site or list anywhere of the buffs and debuffs in this game?
    Please link
    Also the ability expose seems to be really nasty **** is it doing? Taking away all armor and resists?

    Expose guarantees the loss of 20% health on next hit, I believe.
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    Merkur0m wrote: »

    I'm somewhat new to this game and appreciate that link very much. It should be helpful.
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    Is there an effect guide in german?
  • Alsend_Drake
    709 posts Member
    edited January 2017
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    Advantage was reworked, that site isn't updated anymore. It now guarentees the next crit.
  • Supercat
    3250 posts Member
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    Merkur0m wrote: »

    That link is old;
    Good buffs:
    Advantage is actually guarntee critical,
    Tenacity up (not listed) resists all negative status effects except tenacity down (unresistable),
    Porotection up (not listed) is like health up except for protection,
    Heal over time (not listed) gives a percentage of the characters health to them at the start of a turn,
    Critical damage up (not listed) gives +30% damage on a critical hit
    Crit immunity (not listed) means you can't be critically hit
    Negative buffs:
    Countinous damage commonly known as damage over time does 5% of a targets health at the start of thyier turn,
    Daze (not listed; looks a lot like stun) can't gain bonus TM, counter or assist
    Shock (not listed) healing ammunity, buff amunity and can't gain bonus TM,
    Tenacity down (not listed), reduces tenacity infinitely, negates tenacity up, there is still a 15% chance to resist.

    Special buffs/debuffs:
    (Shock is technically one)
    Mandolorians resolve (boba fett) upon death revive with % health (based on ability level) ignore taunts. He regains it when he kills an enemy and gains it at start of encounter.
    Tactical genius (admiral ackbar):
    Upon next use of special attack, all allies lose it(only one ally can use the ability), the user gains 100% TM and gains %health based on ability level. People gain it by ackbar using an ability.
    Don't be a ****(4), and follow forum guidelines.
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