That seems like a mistake, why would same faction have 2 heroes with almost the same skill yet another is better. There are also others like this ofc( ahsoka vs ben vs lumi).
Only bad design i guess?
That seems like a mistake, why would same faction have 2 heroes with almost the same skill yet another is better. There are also others like this ofc( ahsoka vs ben vs lumi).
Only bad design i guess?
At least Luminara's is different in that it's evasion and health. Old Ben and Ahsoka are interesting because Old Ben's is the same but more and applies to everyone vs just jedi and nightsisters.
Maybe people don't want Vader as a leader because they want different abilities in place of Vader's? I dont have Veers, so maybe Veers is faster or has different synergies.
Because a 7* Veers is attainable for majority of player base, whereas a 7* Vader is for the elite? I mean, I've rented a 5* Vader before on my Empire team, and it was a beautiful thing, but I'd use a 7* veers if given the opportunity.
Because a 7* Veers is attainable for majority of player base, whereas a 7* Vader is for the elite? I mean, I've rented a 5* Vader before on my Empire team, and it was a beautiful thing, but I'd use a 7* veers if given the opportunity.
That's no way to balance though. You balance for end game. This isn't even a balancing issue either, it's a redundancy issue.
I don't really know how to put this, but if you've seen the movies you would know that Vader is superior to Veers in almost every comparable category. Vader is one of the most iconic characters in the Star Wars universe. He's the face of the Galactic Empire. If all of that equates to him and Veers having an identical leadership ability then the developers would have made a huge mistake. Also Vader is the only character that can't be obtained with money. All that being said, I believe Vader deserves something special. In this case, a higher than average leadership ability.
I don't really know how to put this, but if you've seen the movies you would know that Vader is superior to Veers in almost every comparable category. Vader is one of the most iconic characters in the Star Wars universe. He's the face of the Galactic Empire. If all of that equates to him and Veers having an identical leadership ability then the developers would have made a huge mistake. Also Vader is the only character that can't be obtained with money. All that being said, I believe Vader deserves something special. In this case, a higher than average leadership ability.
I'm not arguing against Vader's leader ability, just that Veers is overly redundant.
I think they are missing two categories for leader abilities. Potency and accuracy. We need toons that can give us increased potency and accuracy for some battles.
I think they are missing two categories for leader abilities. Potency and accuracy. We need toons that can give us increased potency and accuracy for some battles.
+1
Magma is useless without a potency boost. I'm going to end up farming 100 cuffs just to see what it is at gear ix. Tarkin isn't much better on potency, but he makes up for it with basic attack ability
That seems like a mistake, why would same faction have 2 heroes with almost the same skill yet another is better. There are also others like this ofc( ahsoka vs ben vs lumi).
Only bad design i guess?
Vader should have more ability, not only because he outranks Veers, but in "real life" he could level Veers into Minock food with any one of a couple of his moves.
Because a 7* Veers is attainable for majority of player base, whereas a 7* Vader is for the elite? I mean, I've rented a 5* Vader before on my Empire team, and it was a beautiful thing, but I'd use a 7* veers if given the opportunity.
I find your lack of faith disturbing.
My Vader is 5*, Gear 9, and can hit people with his culling blade for anywhere from 10k to 20k.
Sometimes it's like 7k, but that's when he is not lead and doesn't Crit or there is only 1 or 2 dots on the enemy.
I think they are missing two categories for leader abilities. Potency and accuracy. We need toons that can give us increased potency and accuracy for some battles.
+1
Magma is useless without a potency boost. I'm going to end up farming 100 cuffs just to see what it is at gear ix. Tarkin isn't much better on potency, but he makes up for it with basic attack ability
Totally agree! I farmed MT up to 7* only to have the game change so that tm manipulation can be resisted. His special is useless now and his main attack is only good for activating counters and Savage's offense up.
I think they are missing two categories for leader abilities. Potency and accuracy. We need toons that can give us increased potency and accuracy for some battles.
+1
Magma is useless without a potency boost. I'm going to end up farming 100 cuffs just to see what it is at gear ix. Tarkin isn't much better on potency, but he makes up for it with basic attack ability
Totally agree! I farmed MT up to 7* only to have the game change so that tm manipulation can be resisted. His special is useless now and his main attack is only good for activating counters and Savage's offense up.
I got him to 7* after the change, knowing full well of his dismal performance. I did it with the expectation they will fix him, or he'll work well with Empire synergy. He does. Especially with a Vader lead.
His unique ability is pretty good though and has excellent resistance and tm gain because of it.
Replies
Only bad design i guess?
At least Luminara's is different in that it's evasion and health. Old Ben and Ahsoka are interesting because Old Ben's is the same but more and applies to everyone vs just jedi and nightsisters.
Vader was also General Skywalker, so I guess generals give offense and sith lords take away turn meter and Vader is both
But... Tarkin is a general and he gives speed. ***Mind Blown***
That's no way to balance though. You balance for end game. This isn't even a balancing issue either, it's a redundancy issue.
Tarkin is grand Moff, not a general.
Dang, that's right!! Moffs make people work faster apparently.
I'm not arguing against Vader's leader ability, just that Veers is overly redundant.
That's no excuse for a redundant leader ability
That's the joke
/r/thatsthejoke
Yes that's a real subreddit
+1
Magma is useless without a potency boost. I'm going to end up farming 100 cuffs just to see what it is at gear ix. Tarkin isn't much better on potency, but he makes up for it with basic attack ability
Vader should have more ability, not only because he outranks Veers, but in "real life" he could level Veers into Minock food with any one of a couple of his moves.
Just change it to defense and it's golden
Give him a crit leader ability than. Increased crit chance/damage. Maybe turn meter on crits.
I find your lack of faith disturbing.
My Vader is 5*, Gear 9, and can hit people with his culling blade for anywhere from 10k to 20k.
Sometimes it's like 7k, but that's when he is not lead and doesn't Crit or there is only 1 or 2 dots on the enemy.
Totally agree! I farmed MT up to 7* only to have the game change so that tm manipulation can be resisted. His special is useless now and his main attack is only good for activating counters and Savage's offense up.
Moff Jerjerrod DID insist that he was going to double his workers efforts.
I got him to 7* after the change, knowing full well of his dismal performance. I did it with the expectation they will fix him, or he'll work well with Empire synergy. He does. Especially with a Vader lead.
His unique ability is pretty good though and has excellent resistance and tm gain because of it.