New raids, what it would be?

ThePenguin77
186 posts Member
edited May 2016
It's obvious that we will get new raids. In full Star Wars trilogy we don't see many enemies that could be stated as bosses, however I have few new ideas.

-Wampa raid. On Hoth.
-Mandalorian Castle raid. The castle known from The Clone Wars. At first spot some elite malandorians launching rockets and using flamethowers. On second Darth Maul (Clone Wars edition) with minions. On 3 and 4 Pre Vizsla. He would use his black lightsaber, grenades, rockets etc.
-AT-ST raid. On Endor.
-Zillo Beast raid. On Malastare.
-Death Star raid. On first spot stormtroopers comando with Tarkin. On second Vader, on 3 and 4 Emperor. Of course all enemies have ton of health just like now Rancor and Pigs.

What do you think it will be? Which one would like to see? Give your suggestions. ;)

New raids, what it would be? 42 votes

Wampa raid
14%
Saug77Pixel_FistDimesandPenniesSergiMalakiEmmison13 6 votes
Mandalorian Castle raid
4%
KAULIThePenguin77 2 votes
AT ST raid
9%
Dani267sugarmonsterHaydiganrewkastle 4 votes
Zillo Beast raid
11%
JohnnyudesLightwalkerDarthFionziGuilzKabrisch 5 votes
Death Star raid
35%
BarrokCharlesbusadano7591tjw_tjw14unit900000gsethPetrozzaFinalGreyJediJed1johnsonApockaleb314Darth_NihilusltriggalSalty01Larfleeze 15 votes
Other
23%
ichotolotMikymateKingken851AmYourFath3rTJ0630402Nachostomper_5TimitockSavageOpressZolballenThor_Odinson1 10 votes

Replies

  • ichotolot
    229 posts Member
    edited May 2016
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    Terentatek.
  • Timitock
    2844 posts Member
    edited May 2016
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    Wampa is less fearsome than a Rancor.
    Terentataek is very rare.
    Never heard of a Zillo Beast.
    You cant fight the Deathwatch, you would just lose.
    Death Star is played out.

    AT-ST has some promise.

    I think a prequel trilogy beast fight with the Reek, the Acklay, and the Nexu.
    Individuals for 1-3, all 3 for phase 4.
    The Reek could have a taunt/counter, the Acklay Offense Up/Health Up, the Nexu Evasion Up/Crit Chance Up.
  • uffdan
    49 posts Member
    edited May 2016
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    sarlac raid!

    or Kimogila/krayt dragon
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    Salacc with scoundrel for first stage
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    Ziro the hutt raid :D
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    Rescue the Princess from Jabba the Hut, or steal Death Star plans, introducing characters from Rogue One
  • Brazilian_Joe
    367 posts Member
    edited May 2016
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    Sarlacc Pit

    There would be a number of floating rafts brimming with mostly scoundrels.

    It would be an unfair battle where the player is outnumbered 3 to 1 or 5 t o1 or more. Instead of a huge monster with huge HP there would be an 'infinite' contingent of scoundrel reinforcements, and one dark side scoundrel leader per raft (Boba Fett, IG-88, etc).

    The kicker would be that - similar to Rancor's door - the player would be able to shoot a floating raft's propulsor to temporarily destabilize it, stunning/removing TM from the enemies on that raft.

    Rafts should be on top of Sarlacc's pit one at a time, including the player's.
    If an enemy raft is destabilized on top of sarlacc's pit, one enemy fall to his death, om-nom-nom without ressurection Rancor-style. Leaders only fall if the raft has no other minions.

    Once the rafts are disabled, the player reaches the larger ship, and may shoot the engines to try to destroy it.

    The ship would continually spawn minions on top of it, and would have a barrage fire AoE applying random effects similar to HK-47's AoE.




    Hoth Defense

    Fighting an AT-AT incursion, what else?

    Initial stages would be fighting against Empire minions. A Veers or Tarkin Leader continually spawning soldiers.

    The AT-AT would have a bunch of attacks:

    Suppression Fire - hits one character plus another random character.

    Debilitating Shot - High chance of applying slow and offense down.

    Stomp - steps on character without escape, char can't be ressurected ( like Rancor's om-nom-nom)

    Level 7: The timer will be accompained by a 'distance until generator' counter. when the 48h/distance counter expires the Raid is lost.





    Hoth Offense

    It would be fun to flip the table and instead attack the Rebel base!

    On the first stages the player would fight a chewbacca + hoth solo demi-boss and have to defend a 6th char, a probe.

    Probe can fight and be healed, but Han Solo and Chewbacca will attempt to focus-fire on it unless there is a taunt or stealth protecting it.

    If the probe is killed, there will be a cooldown until it 'ressurects' (another probe spawns).

    While a probe is alive, a 'detection meter' slowly grows on every turn, and when it reaches 100% the next raid phase starts.

    In phases 2 and 3 the player must take out defense reinforcements which have turrets and artillery, so that the AT-ATs may approach.

    In the last stage the defenses are doubled and the generators can be seen in the background.

    In stages 2-3-4 a cooldown has an airspeeder do a flyby every few turns and use a tow cable to lift off/murder a character with no chance to dodge or ressurrect (Rancor's om-nom-nom)

    Level 7: If the player does not destroy the generators before the timer expires the rebels escape!
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    Fight Darth jar jar, and George Lucas. They can ruin a whole galaxy together!
  • Kingken85
    410 posts Member
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    I'd like to see a boss that didn't require dmg to defeat. For instance: the boss starts with a debuff that does x amount of dmg per turn, and your job is to keep your team alive as long as possible, so healing would be the most important thing not just dmg.
    **Officer in the Synėrgy Guild**
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    These are cool ideas, but would like to see something significantly different from the rancor.

    The death star idea is best.

    Maybe a bunch of stormtroopers, then Tarkin and Veers, then Vader, then the Emperor. Only problem is that it adds redundancy since we already have all those characters available to fight in the game.

    Check out my poll too guys: when will we see a new raid?
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