Chief Chirpas ability: Tribal Unity - Grant all allies Speed Up for 2 turns, then call 3 Ewok allies and one other random ally to Assist. These Assists deal 50% less damage. should be reconsidered.
Using Omegas changes the ability to: All Ewoks Assist.
Take for example, a team with all current Ewoks (Chirpa, Elder, Scout, and Teebo), with 1 non-Ewok.
Upon activation of Tribal Unity, every member of the team will attack (except Chirpa who is issuing the ally attack). Tribal Unity is omega'd, NOTHING changes at all for this team.
We do not have a 5th Ewok to test the outcome of a 5 full Ewok team, but for the ability to EXCLUDE the 5th Ewok unless Tribal Unity is omega'd is silly. It would make it silly to run a 5 Ewok team. Currently, the omega option on Tribal Unity is absolutely useless, and even if later a 5th Ewok is added to the game, the design is absolutely silly.
Suggestion: Change the omega effect of Tribal Unity to - 1 turn cooldown, or +1 effect duration.
"There is no 'try'." - Master Yoda
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Thanks for that.
So if ALL EWOKS are attacking BEFORE the omega, whats the point of the omega? Did that part get lost somewhere?
please excuse me, if I'm completely wrong here. I haven't dared yet to make it omega. but I've been following this discussion: Chirpa's tribal unity omega
I have a 3 Ewok team of Teebo, Chirpa and Elder. Even though I have a Level 7 Tribal Unity, only two of my Ewoks attack. Chirpa is excluded because he's calling the attack. I might consider an omega on Tribal Unity if that means that Chirpa would be included in the attack too. Meaning, when I call Tribal Unity, all 3 of my current Ewoks attack AND a random ally. And I would instantly donate a second Omega if I could exclude Barris as the random ally too!!!
If this is not how it works then I 100% agree with the OP.