I've been doing Galactic War for a while now and never had a trouble with unfair match-up which I see a lot of complaints in the forum. Now that I'm at max level I still didn't even get to see much of level 60 team, let alone full stars and it'd been like this since I started, it definitely isn't because of luck.
With curiosity I took a look at my team and realised that most of my units aren't max out and not even max leveled (too lazy to train but I do farm gears and stars) and I also have many level 1 units on bench.
I've played this kind of game before and the Attrition battles like GW usually aren't just random match-up by level. One of the game I played scale the opponent level by your average top 5 units power level, the others use the average of your entire roster.
With that, I think that GW definitely has a scaling system for match-up. If they use a similar mechanics as the others of its kind, it either be the average of your top heroes or your entire roster. Whichever it is, an unfair match-up can be prevented by doing these (which is also the basics of these kind of game already):
1. Focus on optimizing those you use and make sure that they're useful.
2. Don't waste your resource on units you're not going to use or not good.
3. You can unlock and star those you aren't currently using but don't equip or train them until you need them.
Doing these will not only help you with GW but also on resource managing, I know it's kind of unfit for many who like to experiment but that's the trade off.
Lastly, this is just a theory, maybe this game just random and I was just lucky. So please share your experience wether it congruent with my theory or not!
Galactic War scaling mechanics (My theory and what you think) 49 votes
It's scaling with average of your top units
It's scaling with average of your entire roster
Other theory (please share)
0
Replies
I'm only like 19.5k or so power on my main team and usually spend at least the last segment fighting 6/7* purple teams. Some days the whole last half is like this.
I have maybe 3-4 GW specific heroes with 6/7 gear and 55-60 level. The rest of the ones in use are gear 5. I only keep my arena team at 60 and the GW bench 55-57.
I'm at a crossroads in GW. I've won 5 straight fairly easily and at L47 I will have Lumi to 5* today. I'm conflicted about continuing Lumi to 6* vs starting Phasma and what impact this would have to my ease in GW.
Both my accounts p2p amd f2p are very focused on key heroes and have won every war (plenty of tough matches on p2p account though which is currently fully geared level 60 7☆ squad).
Guild: Fear The Boot
besides those 4, I have run into the most ridiculous party make ups when I lose... around 53-55, I consistently got all maxed 7*, lvl 60 super AoE teams where I get wiped before I had even 1 attack go off... including 7* Vaders. That's one of those signs I feel like I'm running into an AI generated team in many cases.
I now, at 60, have many 6* and a core group of 8 at 60 for GW, but still run into those parties, but usually in the middle rather than end. if i get past those, I usually see regular lvl 56-58 groups in the final rounds, but often don't have the right characters still alive to win.
my biggest problem is the random posts i've seen about people who suggest strategies/parties for different encounters, but unless it's the odd and crazy 7* teams, I never run into different make ups of teams on the table. it's almost always this:
Dooku
Sidius
Barris or Luminara
Consular or Kylo
Chewie or Talia
Occasionally a Darth Maul might be there, or a Jawa early on, but there is no dynamic strategy per fight that I've seen regularly. this is the biggest indication it is mostly player builds, because it rarely differs from the vast majority of Arena squads.
i think it basically boils down to luck because i've tracked this pretty well for a couple weeks, but now that i've been sixty for a couple weeks, the most difficult encounters now happen regularly to me around battle 3-4 or 7-8... the only thing difficult about 10-12 is when I've lost characters in those early fights, like i said, and just don't yet have enough characters to finish.
Nodes 1 - 4 are computer generated based on your player level.
Nodes 5-12 are pot luck draws from everyone who has completed that node.
So, if you get to Node 5, you will draw at random someone from a pool of all players who have beat node 5. Evidence of this is found in some of the team compositions you'll encounter where someone struggling to pass Node 9 used 3 level 1 heroes along with his two remaining strong heroes, and was able to pass the node. If you draw this player for your node 9 match, you'll laugh with relief. It happens.
To take advantage of this system, and to give you a better chance of being matched with easier opponents, do GW as late as you can. This way, you are more likely to face struggling teams who are pecking their way through. If you take on the GW challenge as soon as it is available for refresh, your most likely pulling from softlaunch players who quickly dominated their way through. OF COURSE, time zones factor into this, as the player pool is in constant rotation as each time zone passes. I find that the easiest time zone to find matches in is around 11am CST, and the hardest times are between 12-1am CST.
seems completely legit--absolutely no sarcasm intended-- but i have to ask, is this confirmed somewhere by ea/cg? just curious.
You say this with as much confidence as Liam Neeson on the phone from the movie, "Taken", lol. SO is this a theory or are you a developer for the game?
Note to self read all pilot posts. Thanks man
Seems like matching in Arena is done similarly as well - based on a combination of your arena power and your level.
When I started playing nobody was level 60 but I already faced level 60 in GW. Somehow they must pre populate thigs
When I was lower 40s i faced essier teams. I don't think level 40s fave any epic gear 60!teams. Sonit can't be just randomly assigned. There's something else.
I never recognize any name in GW. I don't encounter same names than in my team. I wonder why, but sometimes I face an enemy with a chinese name (kanji). After more that 400 GW battles i should have crossed paths... Donyou encounter people you know?
Hardest battles are always immediately or between Tokenn rewards. I never ever face an easy team for reward and after getting credit face the epic team. Near the end this relaxes and I might get the toughedt player at battle 10 or 11. But before that, the battle eith Tokens is always a pike in difficulty.
I just reread that in Liam's voice. It sounds interesting and I might see if it works.
Take whatever theory you find on the forums with a grain of salt. Correlation does not necessarily imply a causal relationship.
It's like getting a full score on an exam everytime you wear your lucky underwear. You may correlate your success to how you dress but you certainly can't establish a causal relationship between your undergarment and your scores.
It would be nice if we could get a word from the developers on this though. I'm very curious on how the pairing system is designed
I'm more lean toward focusing,yet I try to get the those I use for various situation especially pvp and GW to be as effective as possible. That's why for me I got my top 5, then another 3 that following and the rest are left as they are.
BTW, I think that if it scales with top5, balance roster is POSSIBLE with no penalty but still give you the same result with the scaling as building team with outliner
That's interesting, mind if I edit that to the topic and add it to the poll?
edit: nevermind, turned out I can't add anything else to the poll.
Great statement! That's actually the purpose of this thread, I completely agree that forming a theory alone isn't going to yield validity, that's why I want to encourage everyone to either vote on what congruent with you experience or give your own theory. I know there're a lot of factors that influence the vote other than pure experience and we'll probably never reach the actual fact, but with enough sample size it's going to be a considerable information.
This guy is correct as I've never seen one of the top teams in my shard in my GW, I have all their teams written down.
And regarding scaling, I'm absolutely certain it is based on the highest 5 power of your toons. I used to think that GW scaled from -25% power to +25% power but right now I'm think that it starts off with -25% power but scales up to your total power as I haven't seen teams that are 22-23k power in my GW (I'm about 18k) even though I regularly battle them in arena to see what their HP/damage should be with higher power rating.
Is that correct?