Root of the issues with GW

DarthGozu
283 posts Member
The root of the issues with GW is simply the choice that was made to reuse players squads as opponents. This shows the lack of experience of the person who was in charge of the GW design. The idea of an attrition battle over 12 nodes with 4 quarter of rewards is great but using players squads just ruins it. The reason is obvious, competitive squads all evolve around the same meta and the result is goddamn obvious: Dooku, Old Ben Phasma leaders, RG ST han tanking and Rey Leia GS QGJ for the burst. So combining this with the protection changes is like running 10 Arena battles while losing your protection before the matches.... and GW has become a frustrating time sink.

It's fairly obvious that a constructive change would be to use designer squads based on the different synergy groups available in game and matching up the music and the scenery in order to give GW a more role playing feel. This would bring a lot of variety and strategy choices within a player roster to counter each of those challenges. And this would be much better than facing the same optimal arena team 8 times in a row with all the AI boosted dodge rate, resurrect rate and proc rate.

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