Same as T7 but bosses have the hitpoints of T6.
What do you think, wouldn't that solve the problem that T7 have become too easy?
Rewards can scale accordingly plus players get to choose which kind of unobtainium they get... (sitting at 200 furnace parts myself and none of the others drop...)
Sounds fair, right?
0
Replies
Right now 90%+ of T7 Raids need to be limited to one attack per player to let everyone get damage in....
It would be a great challenge and very easy to implement as well I think...
Ding ding ding. That's what I was thinking. Also, I'm not sure being easy is a bad thing - make it done and over with quick. For repetitive activities, like the same raid, once you've done it a few times being able to get through it quick is nice. Imagine if every raid was like a 2 day long slog fest and we are months in to the raiding. Might start to become a chore like GW. Killing in 15-20 minutes is a bit silly, but I wouldn't want a raid that takes multiple days to complete.
I'd like the reward scale to be fixed though so 30-50 rank aren't so much worse than the top 10.
Defeat as many as your no-reset guild can in 2 days? Rewards increment on wins. Maybe multipliers of quarters (1.25, 1.5, etc..)?
NOPE.